Proposal: One man’s trash is another man’s turtle shell
reached quorum 6-1 enacted by card
Adminned at 25 Jan 2018 01:58:38 UTC
Add the following as a Craction in the “Crates” section:
If a resident is the last to take an item from the crate, they may also obtain the empty crate itself, as a supply in any slot, as a Craction. This can happen once per crate.
Add the following as a Supply:
Empty Crate: When worn in the torso a resident has a damage reduction of 1 to any torso related injury. The resident also has a damage reduction of 1 against all attacks from an attacker with a lower alertness value.
Modify the first two bullet points under “Crates” to the following:
A Resident (the “Recipient”) may take an item from a Crate by posting a comment to its post announcing their choice, but only if:-
The item is in that Crate, or in the event that there are no items in the crate an Empty Crate is obtainable only once per crate for the last person to take an item from the crate.
The Recipient has not already taken an item from that Crate and the item being received is not the Empty Crate.
This could help out underdogs / spice things up a little? I’m not sure if this should have been a damage reduction or a health bonus, or maybe a new defense stat is in order, but I compromised on a conditional damage reduction. I hope these crates are big enough to fit people in. I’m considering alertness as speed, as in, having time to curl up inside your crate before the attacker can grab it. That alertness superiority thing may be best suited to a more general combat rule.
card:
You may want to specify that the Empty Crate don’t come as a supply inside Crates.
Also since the only people who can get these Empty Crates have lower or equal alertness to everyone else, the crate is initially less useful than it makes itself out to be.