Proposal: Rise and Fall
Fewer than a quorum not voting AGAINST. Failed 1-7 (with 4 DEF) by Kevan.
Adminned at 10 Sep 2020 19:11:01 UTC
In the rule entitled “Lists”:
Delete:
At present, each Island may have one list.
After:
A list takes the format of ‘Name: {1,2,3…}’ where the name is a single word of flavour text, and each item is an effect or outcome on the gamestate.
Add:
A list may optionally have one or more requirements associated with it, formatted as ‘Req:[1,2,3…]’, where each item is a gamestate condition, such as “Rising” or “Land>10”. A list without a ‘Req’ section or ‘Req:[None]’ is considered to have no requirements.
Replace:
As a Mandatory Action, an Island must select one of their Lists
With:
As a Mandatory Action, an Island must select one of their Lists that they meet all requirements for
Append:
If an Island does not meet the requirements for any of their Lists (or has no Lists), they randomly select an effect from the following list instead: “Endure:{Land+0,Land+1}|Req:[None]”.
If the proposal entitled “Upheaval and Downheaval” passed:
Give each Island the following List: ‘“Sink: {Land+0,Land+0,Land+0,Land-1,Land-1,Land-2}|Req:[Falling]”
Replace all Lists named “Brown” with the following List:
“Grow: {Land+0,Land+1,Land+1,Land+1,Land+2}|Req:[Not Falling]”
First proposal, yay! Differentiating Rising and Falling states by introducing state-specific lists. Also laying the groundwork for future lists to have their own requirements based on resources or other gamestate. Since this may lead to a situation where someone can’t use any of the lists they have, I’m adding a default list as a fallback case.
Kevan: he/him
This makes good sense, but may be making the List markup a bit impenetrable.