Proposal: The Mighty World of Marvel
12-1, cannot be enacted without CoV -Darth
Adminned at 01 Jan 2010 17:51:36 UTC
Add a new dynastic rule titled “Superpowers” as follows:
Each Adventurer may have a single Superpower tracked in the “Superpower” column in the GNDT. The initial value of the field is empty. When an adventurer takes an action that causes the Djinni to come out of the Lamp, then the Adventurer may change their current Superpower to any other valid value.
The valid values for Superpower are:
- Super strength
- Flight
- Invisibility
- Super speed
The effects of these powers are as follows:
- Super Strength: This changes the Power of the adventurer to the maximum valid value and the Corruption to the minimum valid value. If the Adventurer takes any action that causes their Power to decrease or their Corruption to increase then the values are again restored to their maximum and minimum values respectively.
- Flight: As a daily action an adventurer with this superpower may Fly. To Fly they change their Location to any valid Location within 2000 miles of their current Location.
- Invisibility: When an Adventurer acquires this Superpower, the adventurer’s location is no longer tracked in the GNDT. They PM the Djinni with their current Location and any subsequent changes made to their location. The Djinni cannot disclose the Adventurer’s location to any other Adventurer except the Grand Vizier.
- Super Speed: When an Adventurer Treks or Drives to change their Location, their destination Location may be within X miles of their current Location where X is 5 multiplied by the maximum distance allowed by Rule 2.6.1
ais523:
Zeroing corruption? Without even spending wishes?