Thursday, January 21, 2010

Protosal: Allow more alternative proposals

Change rule 1.3 ” Proposals” to:

Any Guest may submit a Proposal to change the Ruleset or Gamestate, by posting an entry (http://blognomic.com/update/index.php?C=publish) in the “Proposal” category that describes those changes, when the Guest has less than 3 Proposals pending and has made less than 4 Proposals that day. All Proposals, which are an alternative for another one and have a note, which ensures this, can be submitted generally (this means the amount of pending Proposals and submitted Proposals that day does not matter), unless the Guest has already 5 such “Alternative Proposals” pending.

Proposals can either be Pending, Enacted, or Failed. When a Proposal is first put forward, it is considered Pending. A Proposal may not also be a Call for Judgment.

This could make the game a bit faster, often things like “:FOR: but, it would be better to…” are read in the comments. I hope that would change using this new possibility. This is a protosal, because this core rule change may be discussed.

Comments

Kevan: he/him

21-01-2010 14:02:46 UTC

I’m not sure why we’ve started using “Protosals” in the past few weeks. It makes some sense for a rare, massively-complicated proposal (like an overhaul to the entire core ruleset, or the list of roles for this dynasty) to be discussed a little before committing to a wording, but for minor things like changing the proposal limit or suggesting that Dark Actions have a random chance of injury, it just slows down the game (we have to informally vote on whether we like the idea before we can vote to actually update the ruleset), takes up space in the blog and risks splitting the conversation over multiple blog posts.

Be bold and risk a proposal slot, players.

ais523:

21-01-2010 14:19:56 UTC

I disagree with Kevan here; it makes sense to proto core rules changes, to look for things like loopholes, etc, before they’re proposed, and to argue about the details. In proposals before now, I’ve had to make bits of them (things like exact limits) EVC-dependent just because of the proto-hostile culture; there really isn’t a need to get every proposal over and done with in 48 hours or less!

Keba:

21-01-2010 14:42:58 UTC

> but for minor things like changing the proposal limit

Its a core rule change, so I think ists important enough to discuss it.

Well, this protosal would not make any sense, if we talk about protosals and proosals. Lets come back to the entire topic. :)

Kevan: he/him

21-01-2010 14:51:47 UTC

Well, okay, but we’re always pretty cautious about core rule changes - I can’t imagine that giving people an extra day to read a proposal makes much difference to whether we notice a bug or a loophole in it (particularly if by splitting it into protosal and proposal you make half the feedback less accessible to the final voters).

Josh: Observer he/they

21-01-2010 14:58:52 UTC

Fwiw, I never read anything marked “Protosal”, unless it grabs me with something juicy in the first line.

This one grabbed me because of the raised proposal limit which, given the number of players in the game at the moment, seems like a very bad idea.

Wakukee:

21-01-2010 15:09:40 UTC

No. There is a reason that we have our current amount of proposals limited. Also, with the number of players, it is a partcularily bad idea.

ais523:

21-01-2010 15:15:04 UTC

@Kevan: I’m used to nomics where major rules changes are sometimes discussed for months in advance. Presumably, BlogNomic’s culture is different here.

Kevan: he/him

21-01-2010 15:17:34 UTC

@ais523: The core ruleset’s small and stable enough that nothing major ever much happens to it. The one time we redrafted the whole thing, we collaborated on a wiki version for a couple of weeks before proposing “replace the existing one with the new one”. I think that’s been it.

Klisz:

21-01-2010 17:20:20 UTC

imperial

spikebrennan:

21-01-2010 17:28:58 UTC

no, per wakukee

Qwazukee:

21-01-2010 18:05:27 UTC

against with the same note as Josh.

TrumanCapote:

21-01-2010 20:43:34 UTC

against  against  against  against  against

Hix:

21-01-2010 23:35:57 UTC

Ew, gross. against

redtara: they/them

21-01-2010 23:50:15 UTC

The reason I used a protosal was because I’m all out of slots.