Thursday, January 14, 2010

Protosal: list of occupations

draft list at
http://blognomic.com/wiki/index.php?title=User:Spikebrennan/Sandbox-4#Non-Employment_Occupations
with the idea being that each one would be unique, and nobody can choose “Lunatic” or “Dead body” at the outset.

Comments

Kevan: he/him

14-01-2010 21:11:37 UTC

I’d try to drop them down to a single word to keep the GNDT column narrow, but the list seems fine from here.

I’m not sure how useful these are actually going to be in-game, though - in the Werewolf dynasty we had professions that people could swap and change as events progressed (when your village blacksmith dies, or can no longer be trusted, then someone else can take over), but these seem more like fixed character traits that we’ll be roleplaying from the outset. If someone untrustworthy starts with an occupation that suggests an obvious game mechanic (like the butler or the actuary), then we’ll probably never propose an effect for that occupation.

Although this dynasty might not have death as elimination (if you die, maybe you can come back as a close relative a few days later), so maybe we could still see occupations changing.