Proposal: Pumped Up Kicks
Enacted 6-1. TDS
Adminned at 07 Aug 2022 04:31:21 UTC
Throughout the ruleset and gamestate (excluding all votable matters), correct ‘Hydrolic’ to ‘Hydraulic’. Change the Cost of a Hydraulic engine to ₩7,300, and reduce the Money of any Operator whose Bot or Spare Parts Bin has a Hydraulic engine by ₩2,300; if any such Operator does not have ₩2,300 then sell their Systems, from the back to the front and gaining 50% of that System’s full Cost in value from the sale, until they do have enough Money.
Add the following as a new chassis:
| Numenatics Featherlight 44714 || ₩9,110 || 3 || 305
Add the following as new Systems:
| Modular Breakpoint || ₩3,100 || 170 || Passive: The Operator of the Actor may privately message the Announcer to add a System from their Spare Parts Bin to their Bot while their Readiness is Staging, if they have enough spare Hardpoints to do so. The Announcer should add that System to the Actor once its Operator’s Readiness is Set, but before processing the Bout.
| Howitzer || ₩2,600 || 260 || If no Opponent is less than eight spaces away from the Actor then the Condition of all Opponents’ Chassises is reduced by 50% and the Opponents gains the Status Loose
| Ablative Plating || ₩3,700 || 120 || Passive: All Condition loss incurred by the Actor is reduced by 50% and is incurred to this System instead of any other System that it might be incurred to.
Some more top-end systems for high-value bots
SingularByte: he/him
I’m unidling again. Player count is 11, quorum is still 6.
Might it be worth turning the Modular Breakpoint into a secret action you do before putting your bot to Set, similar to setting your script? That way there’s no stalemate if two bots have the same module and are waiting to see what each other do.