Proposal: Punching monsters 2
Reaches quorum, 5-0. Enacted by pokes.
Adminned at 21 Feb 2019 02:47:56 UTC
Amend “Items” by adding the following paragraph:
Items with an “Attack Power” attribute are considered weapons.
Amend “Hunting” by replacing the list describing the Hunt action with:
* Choose one Monster or other Adventurer in the same Wilds as them; this is the Target.
* Optionally choose a weapon in the Hunting Adventurer’s inventory to use.
* Generate a random number between 1 and 10 in the GNDT, specifying the Target and the weapon, if applicable, in the associated GNDT comment. This is the Strength.
* Increase the Strength by the weapon’s attack power, if applicable.
* Increase the Strength by the Hunting Adventurer’s support.
* If the Target is a Monster:
** If the Strength is greater than or equal to the Target’s hit points:
*** Remove the Target from the list of monsters in the Wilds it is in.
*** For each item in the Target’s type’s spoils list, generate a random number between 1 and 10. If this number is higher than that element’s drop rate, add the item to the Hunting Adventurer’s inventory.
** Set the Hunting Adventurer’s Support to 0.
* If the Target is another Adventurer:
** Add the Strength to that Adventurer’s Support.
Add to the marketplace:
=== Bone Club ===
‘‘A weapon-smith can carve a club out of bone. Because they’re incredibly heavy, they really pack a punch.’‘
* Attack Power: 3
* Trades:
** 1 Monster Bone + 15 coins → 1 Bone Club
Under the “Coins” and “Monster Bones” items’ list of trades, add the following:
1 Monster Bone + 15 coins → 1 Bone Club
Change the content under the carving knife’s heading to:
‘‘A handy tool for butchers and hunters alike.’‘
* Attack Power: 1
* Trades:
**1 Small Tusk + 10 coins → 1 Carving Knife
Replace all instances of “1 Small Tusk + 15 coins → 1 Carving Knife” in the marketplace with “1 Small Tusk + 10 coins → 1 Carving Knife”
Redoing my previous proposal. I want there to be uses for items beyond “getting coins because money woo”
Allo: