Friday, August 12, 2016

Proposal: Raise the Sails and Batten the Hatches!

Timed out 4 votes to 5. Failed by Kevan.

Adminned at 14 Aug 2016 16:45:54 UTC

Create a new rule named “Combat” with the following text:

When a Hunter Fights another ship (be that an NPC ship or another Hunters Ship), they perform the following steps:

1: Make a comment in the GNDT of “Combat” and two rolls of DICE10.
2: Add their ship’s Cannon to the first roll.
3: Add the Cannon of the ship they are fighting to the second roll.
4: If the first roll is now higher than the second, they Win the Fight; if not, they Lose.

The effect of Winning or Losing a Fight is specified in the rule causing the Fight.

Unless the majority of EVCs on this Proposal contain the phrase “No PVP”, create a subrule of “Combat” called “PVP” with the following text.

As a Daily Action, but no more than 3 times per week, a Hunter (known as the Robbing Hunter) may attempt to rob another Hunter (known as the Victim) with the same Location. To do so, the Robbing Hunter Fights the Victim’s ship. If the Robbing Hunter Wins the Fight, they transfer 2 Pieces from the Victim to themselves.

Set sail after thine rivals and plunder their booty!

Comments

Matt:

12-08-2016 14:24:35 UTC

for I considered submitting something like this myself but figured a multiplier would be too complicated. The ADDITION of the canon value makes this much more intuitive.

We may need to clarify “week” as meaning either “the last 7 days”, “Su-Sa”, or some other time span.

qwertyu63:

12-08-2016 14:26:46 UTC

Ye be in luck. Check the Glossary; Week is clearly defined within.

Matt:

12-08-2016 14:31:01 UTC

Ah, ok, I missed that. Thanks for the heads-up.

Clucky: he/him

12-08-2016 16:03:26 UTC

imperial id like to see some consequence for losing (maybe pay to fight?)

Matt:

12-08-2016 16:05:48 UTC

“If the first roll is now higher than the second, they Win the Fight; if not, they Lose.”

What if the resulting values are equal?

Aft3rwards:

12-08-2016 16:48:06 UTC

for Could use some tweaking, but I really love the idea.

Kevan: he/him

12-08-2016 16:56:19 UTC

against Not a fan of dice.

[Matt] If they’re equal then the first is “not” higher than the second.

RaichuKFM: she/her

12-08-2016 17:53:35 UTC

against No PVP. Seems a little too random, even for a dice based system, since Cannons currently max out at all of five?

I think, for inter-player conflict, it should be more strategic, not just having a bigger number and hoping to get lucky;

Although a numbers-heavier thing can work fine for NPC combatants.

qwertyu63:

12-08-2016 18:46:35 UTC

Raichu:
Regarding the simplicity of it, I was trying to make something easy to handle. It could just be rolled, resolved and be over with; that way, you didn’t need to wait for the other player to get online to resolve the fight. I do have ideas for ship upgrades that would complicate matters though.

I also considered using DICE6 instead of DICE 10, but thought chance didn’t do enough there.

Clucky:
I actually had a sentence typed where losing when robbing forced you to give 2 pieces to the Victim. I then deleted it, thinking it made robbing too risky.

qwertyu63:

12-08-2016 18:51:25 UTC

(I wasn’t done typing that, but my computer seems to think I was.)

Clucky:
Potential concerns over Robbing is why I stuck a EVC clause on it.

Matt:
Just to confirm, Kevan’s reading is the intended one; ties go to the other player.

GenericPerson:

12-08-2016 21:12:30 UTC

for The defender winning in ties seems fine.

Clucky: he/him

12-08-2016 23:51:35 UTC

No PvP against

For some reason though the evc needed to pass for pvp to happen not the other way around

Kevan: he/him

13-08-2016 12:17:33 UTC

against Revoting with the words “No PvP”.

Sci_Guy12:

13-08-2016 14:47:55 UTC

for  no PVP

Sci_Guy12:

13-08-2016 16:59:19 UTC

Maybe someone could factor speed into the battle as well?

Larrytheturtle:

14-08-2016 04:26:57 UTC

It’s funny to me that this is so similar to Raichu’s space dynasty’s mechanic for combat. Remembering what ol’ Purplebeard did to me back then makes me think that this isn’t the best mechanic. (Ignore that I went on to win that one)  against

Sci_Guy12:

14-08-2016 04:30:56 UTC

Cmon, this would ruin the other preposal!

RaichuKFM: she/her

14-08-2016 04:57:10 UTC

Which can just be reproposed, with a different, better, combat system.

And if they’re getting in the way there’s always the “Veto the Proposal that does nothing for expediency” option, though it can probably just pass ad do nothing.

RaichuKFM: she/her

14-08-2016 04:59:01 UTC

And, yeah, it did make me think of that mechanic, which was… Yeah I don’t really like dice, either, and that was a good example why.

Larrytheturtle:

14-08-2016 05:06:53 UTC

against No PVP

Sci_Guy12:

14-08-2016 13:55:44 UTC

Actually, looking at the rule, if someone was to paste it in after a new combat mechanic, it would work just fine, probably without any alterations! (As long as the word “fight” stays the same.) yeah, no PVP no dice. against

Sci_Guy12:

14-08-2016 14:02:10 UTC

Actually, looking at the rule, if someone was to paste it in after a new combat mechanic, it would work just fine, probably without any alterations! (As long as the word “fight” stays the same.) yeah, no PVP no dice. against

Sci_Guy12:

14-08-2016 14:02:27 UTC

Whoops.