Thursday, May 10, 2018

Proposal: Really juice

timed out 1-3 failed by card

Adminned at 12 May 2018 16:17:02 UTC

Amend:

For the purpose of Goals, the last legal value/s that an entity had (even if that entity is no longer part of the game) is the one that counts.

to

For the purpose of Goals, the entity’s latest legal value/s during this dynasty (even if that entity is no longer part of the game) is the one that counts.

Amend:

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

to

If a Sailor has no Goals, they may send a private message to the Narrator listing any number of Goals from the list above (including multiples of the same Goal so long as they all have Targets, and those Targets are different) and specifying any choices of Target. If the total Worth of those Goals is no higher than 10, the Narrator may then set that Sailor’s Goals to those specified.

If a Sailor has not yet sent such a private message nor are Religious, they may declare that they are Religious along a total Worth of goals no higher than 9 via a private message to the Narrator which clearly states this. The Narrator may then set that Sailor’s Goals to those specified plus the Religious Goals, and make that Sailor Religious.

The Religious Goals are two Non-Dire Goals which the Narrator shall and can secretly randomly choose (first randomly determining the Goals and then the Targets for each of those Goals, if they have any). Religious Goals can target the holder of the Goal, other provisions notwithstanding. A Religious Sailor isn’t informed of what their Religious Goals are (aside that they’re non-Dire).

Some incentive for people to go out and do “Good” things (or pretend to) rather than just sit back and do nothing and wait for neglect and apathy to take over everything and then cash in on the disaster at the end.

Comments

derrick:

05-10-2018 12:48:47 UTC

Is there a reason their goals are public as well as their religious nature? I can see being religious as public, but all of the goals seems a little excessive.

Cuddlebeam:

05-10-2018 13:00:36 UTC

I don’t see how their goals are public…

derrick:

05-10-2018 13:02:53 UTC

oh, the declaration is via private message to the narrator. Got it!

Kevan:

05-10-2018 14:01:57 UTC

So everyone who picks this gets the same religious goals? If the targets are random, how would we handle someone getting a Religious Goal to Protect themselves?

Cuddlebeam:

05-10-2018 14:04:45 UTC

@Kevan:
-Yes
-It’s possible, but they don’t know that they have that goal. It could be any other as far as they are concerned.

derrick:

05-10-2018 14:06:49 UTC

defining the random function is probably a good idea though.

Cuddlebeam:

05-10-2018 14:09:37 UTC

Added

Kevan:

05-10-2018 14:14:40 UTC

A goal to Protect yourself would be an illegal goal, though, the goal can only target “a single Sailor other than themselves”. The Goals need a tweak to allow any Sailor as a target, and to instead prevent Sailors from selecting themselves when choosing.

Cuddlebeam:

05-10-2018 14:18:39 UTC

Oh, I see the problem now. OK. I added this:

“Religious Goals can target the holder of the Goal, other provisions notwithstanding”

Kevan:

05-11-2018 08:16:41 UTC

against I like the idea here, but it’s likely to give an unsatisfying endgame if the difference between first and second place comes down to which Religious Goals happened to be rolled earlier in the game (and there’s the potential to roll a 10-pointer).

card:

05-12-2018 00:00:25 UTC

against If I understand this correctly it’s possible for a Religious sailor to have 19 total points if all of their goals are scored.
There’s better ways to incentivise people to do good things for each other.

Cuddlebeam:

05-12-2018 00:10:16 UTC

11 actually. 9 Normal, 2 Religious.

Kevan:

05-12-2018 09:46:10 UTC

13; the two Religious Goals could include Advance, Hunt or Acquire, each being worth two points. (I wrongly said 10 above, forgetting that Avenge Nature was Dire.)

Corona:

05-12-2018 10:05:15 UTC

Too random against