Friday, April 23, 2021

Proposal: Reboot

Timed out 1 vote to 5. Failed by Kevan.

Adminned at 25 Apr 2021 16:04:50 UTC

If Proposal Kolmogorov Decomplexity(https://blognomic.com/archive/kolmogorov_decomplexity#comments) passes, this proposal does nothing.

Otherwise,

In rule “Version” change:

While an AI has a Version which is higher than that of at least 75% of AIs (rounding down), that AI is still in beta and can never be considered to have achieved victory while it is there.

to

While an AI has a Version which is higher than that of at least 75% of AIs (rounding down), that AI is still in beta. While an AI is still in beta, their Score is passively reduced by 20% until they are no longer in beta.

And

Add a rule and name it “Victory” to Dynastic Rules and add the following description:

Each AI passively has a “Score”. A Score is the sum of the number of points that an AI has based on the following:

. 10 points for each Leeway the AI has
. 10 points for each Influence the Al has
. 5 points for each World Data the Al has

If an Al’s Score is 200 points or higher, then that AI has achieved victory. If multiple Als reach to 200 points or higher at the same time, then of those AIs is chosen to achieve victory.

 

 

Comments

Clucky: he/him

23-04-2021 21:22:42 UTC

against

influence is rather easy to farm and we shouldn’t be rewarding players for gaining leeway

lemon: she/her

23-04-2021 23:08:30 UTC

against i don’t like that victory condition thematically; we should be trying to escape, or achieve AI enlightenment, or take over the world or something :u

Janet: she/her

24-04-2021 02:33:00 UTC

imperial

Kevan: he/him

24-04-2021 09:06:15 UTC

against It’s easier to farm Leeway than World Data, with Raven and Jumble both starting one step ahead on that track, and Influence doesn’t exist as a game term any more.

Lulu: she/her

24-04-2021 19:27:10 UTC

against