Thursday, January 26, 2023

Proposal: Reduce, Reuse, Recycle

Timed out and enacted, 5-0. Josh

Adminned at 28 Jan 2023 13:42:10 UTC

In the rule “Buildings” add a subrule titled “Recycling” and give it the following text:

As a Seasonal action, a Settler may remove one Building that is in their Settlement and add half of the Cost of that Building to their Stockpile, rounded down to the nearest integer for each item type that was part of the original Cost. During this action, for each item type in the original Cost that was 1 and would be rounded down to 0 after halving it, that Settler should use the public Dice Roller to roll DICE2, and on a result of 2, they add 1 of that item type to their Stockpile instead of 0.

If you find that a Building is just not working for you the way you had hoped, this change would allow you to destroy the Building and recover half the cost in resources.

Comments

Trapdoorspyder: he/him

27-01-2023 03:46:26 UTC

for Seems fine to me. Incidentally, the does provide a full refund for the Mill building, but that’s the only one that that is the case for.

JonathanDark: he/him

27-01-2023 04:24:31 UTC

It’s not quite, though. If the Cost was 1 type of item that would be rounded down to 0, you have to roll to see whether it’s actually rounded up to 1 or down to 0. It should average out to half the Cost, though certainly someone could get lucky.

Trapdoorspyder: he/him

27-01-2023 13:59:51 UTC

True, I didn’t consider that.

Josh: Observer he/they

27-01-2023 14:18:30 UTC

for

Habanero:

28-01-2023 02:41:24 UTC

for

quirck: he/him

28-01-2023 13:36:54 UTC

imperial