Proposal: Relying on the Advisors
Timed out / quorumed 5 votes to 0. Enacted by Kevan.
Adminned at 15 Jul 2019 08:00:41 UTC
Add to the rule “Court Politics”:
A wizard’s influence is equal to the number of his court allies, plus two if the military situation is greater than three and they allied to his majesty, plus two if the military situation is less than negative three and they are allied to the Ambassador.
As a weekly communal action, the trust of all courtly allies may be raised by the campaign number of the most recent campaign
Change:
If a wizard has been allied to His Majesty for more than 48 hours and the military situation has been greater than 3 for 48 hours, that wizard has achieved victory. If a wizard has been allied to the ambassador for more than 48 hours and the military situation has been less than negative 3 for 48 hours, that wizard has achieved victory.
To:
If the military situation has been greater than 3 or less than negative 3 for 48 hours, and no new court allies have been associated with for 48 hours, a wizard with more influence than any other wizard has achieved victory.
“I cannot decide” his majesty said. “They each have their strengths, but which strengths are most important? I need your counsel”
“We are happy to help”, said Counselor Arnok.
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This proposal is designed to make simply collecting favor and cashing it in at the end a less desirable position. This maintains the lead of those ahead, but gives people lagging a chance to catch up. It also incentivizes choosing court allies sooner rather than later.
Madrid:
Probably too easy to delay the game if all it takes is someone to buy an Ally once every 48 hours.