Friday, July 12, 2019

Proposal: Relying on the Advisors

Timed out / quorumed 5 votes to 0. Enacted by Kevan.

Adminned at 15 Jul 2019 08:00:41 UTC

Add to the rule “Court Politics”:

A wizard’s influence is equal to the number of his court allies, plus two if the military situation is greater than three and they allied to his majesty, plus two if the military situation is less than negative three and they are allied to the Ambassador.

As a weekly communal action, the trust of all courtly allies may be raised by the campaign number of the most recent campaign

Change:

If a wizard has been allied to His Majesty for more than 48 hours and the military situation has been greater than 3 for 48 hours, that wizard has achieved victory. If a wizard has been allied to the ambassador for more than 48 hours and the military situation has been less than negative 3 for 48 hours, that wizard has achieved victory.

To:

If the military situation has been greater than 3 or less than negative 3 for 48 hours, and no new court allies have been associated with for 48 hours, a wizard with more influence than any other wizard has achieved victory.

“I cannot decide” his majesty said. “They each have their strengths, but which strengths are most important? I need your counsel”

“We are happy to help”, said Counselor Arnok.
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This proposal is designed to make simply collecting favor and cashing it in at the end a less desirable position. This maintains the lead of those ahead, but gives people lagging a chance to catch up. It also incentivizes choosing court allies sooner rather than later.

Comments

Cuddlebeam:

07-12-2019 15:21:25 UTC

Probably too easy to delay the game if all it takes is someone to buy an Ally once every 48 hours.

derrick:

07-12-2019 15:42:37 UTC

Only if people have enough favor to buy the cheapest ally every 48 hours. If its just one person, They’ll run out of favor quickly. If its a cabal pooling their resources to buy time for a member they think can win but not yet, I think that constitutes interesting game play.

Cuddlebeam:

07-12-2019 15:48:58 UTC

I don’t think you’d really need any organized group to accomplish that, just any random player would have in their interest to not lose and delay the game further.

I’m cool with a mechanic that is something along this spirit though, I just don’t want to be stuck in a dynasty for too long.

Cuddlebeam:

07-12-2019 17:51:56 UTC

for eh, fine

Kevan:

07-12-2019 18:17:53 UTC

for

TyGuy6:

07-12-2019 20:40:10 UTC

Really interesting twist to what’s shaping into a rather boring game end, otherwise!

Kaia:

07-13-2019 17:50:35 UTC

for

TyGuy6:

07-14-2019 21:06:29 UTC

for