Thursday, December 14, 2017

Proposal: Removing groups

Self-killed. Failed by Kevan.

Adminned at 16 Dec 2017 12:08:46 UTC

Repeal the Groups rule.

If the phrase “The Forest, the Fields, the City and the Road are Locations.” is not in the ruleset, replace:

Failed Experiments with a Distance below 10 are in the Forest. Those with a Distance between 10 and 19 inclusive are in the Fields. Those with a Distance between 20 and 29 inclusive are in the City. Those with a Distance of 30 or higher are on the Road.

with:

Failed Experiments with a Distance below 10 are in the Forest. Those with a Distance between 10 and 19 inclusive are in the Fields. Those with a Distance between 20 and 29 inclusive are in the City. Those with a Distance of 30 or higher are on the Road. The Forest, the Fields, the City and the Road are Locations.

Add to the Distance rule:

When two different Failed Experiments are in the same Location and the absolute difference between their Distance is less than 2, they are considered in Proximity.

Replace:

To perform the action, the Failed Experiment’s group must have a Suspicion level equal to or lower than the required Suspicion level of the action.

with:

To perform the action, the Failed Experiment must have a Suspicion level equal to or lower than the required Suspicion level of the action.

Replace:

As a daily action, a Failed Experiment with a Greenback may reduce the Hunger of one member of their group by 1.

with:

As a daily action, a Failed Experiment with a Greenback may reduce their Hunger or the Hunger of one Failed Experiment in their proximity by 1.

Remove “A Dead Failed Experiment can join any group they want without needing to make a story post. They can do this as many times as they want.”.

Replace:

As a Daily Action a Dead Failed Experiment may increase the Suspicion of every member of the group by 5, or increase the Suspicion of the group member with the most Suspicion level by 15. If the group has more than one such member, the Failed Experiment may choose any of those eligible.

with:

As a Daily Action a Dead Failed Experiment may increase the Suspicion of every Failed Experiment in one Location by 5, or increase the Suspicion of one Failed Experiment by 15.

Replace:

Make a story post with the tag “[Revive: [NAME]]” where NAME is the name of a group member who is Dead.

with:

Make a story post with the tag “[Revive: [NAME]]” where NAME is the name of a Dead Failed Experiment.

Remove “Captured Failed Experiments are part of no group: They leave the group they are part of, and can neither form a new group nor join another group.”.

If it exists in the ruleset, replace:

As a weekly action, a Failed Experiment with a Woundlicker may raise the HP of one member of their group by 2.

with:

As a weekly action, a Failed Experiment with a Woundlicker may raise their HP or the HP of a Failed Experiment in their proximity by 2.

If it exists in the ruleset, replace:

A plastic brick with buttons on it. Can be used by its possessor to reduce the Hunger of each member their group to zero by making a Story Post which details how they utter their request to the deity “Pizza Hut”.

with:

A plastic brick with buttons on it. Can be used by its possessor to reduce their Hunger and the Hunger of each Failed Experiment in their proximity to zero by making a Story Post which details how they utter their request to the deity “Pizza Hut”.

Remove the groups and the Group Index Counter from the Failed Experiments wiki page.

The group mechanic doesn’t play well with distance, and the latter is more interesting.
(I hope I didn’t forget anything)

Comments

Diabecko:

14-12-2017 15:00:46 UTC

Ok, the formatting isn’t very readable. I’ll edit it.

Diabecko:

14-12-2017 15:10:41 UTC

Done.

Cuddlebeam:

14-12-2017 17:21:14 UTC

This kind of changes that Woundlicker and some others can’t use their abilities on themselves too, only others.

Diabecko:

14-12-2017 18:41:08 UTC

No I worded it to include them in the possible targets of those actions.

Axemabaro:

15-12-2017 00:27:56 UTC

for

Kevan: he/him

15-12-2017 16:33:49 UTC

imperial Targetted abilities aside, there’s nothing intrinsically wrong with groups existing over a great distance, though.

Diabecko:

15-12-2017 16:41:20 UTC

What bothers me is that up to now all actions on group members represent some form of physical interaction, so only logical if the two characters involved are close to each other. I’ll think this over. Maybe we could keep groups, but still require that certain group actions require players to be close.

Cuddlebeam:

15-12-2017 19:19:10 UTC

it’s clearly because we have the superpower of friendship

anyway, imperial

Diabecko:

15-12-2017 20:12:30 UTC

Ok let’s keep the groups then :) against

Axemabaro:

15-12-2017 22:00:16 UTC

against