Report on machine building test.
The machine mostly worked as planned, but the Power Manifold proved powerful enough that when it tried to un-flip HALT, it threw the CKP clear of the Workbench.
The steps the machine went through run as follows:
1)POW triggers because the WTS below it would trigger. It then attempts to deactivate the HALT above it. The only way to accomplish this is to remove CKP, so that’s what it does.
2)POW triggers again, but does nothing because HALT is already off. WTS activates, turns itself and POW “ON” (even though POW already was) and swaps places with POW.
3)POW does not trigger because there’s nothing below it. WTS activates, turns itself and POW “Off” again, and swaps places with HALT above it.
4)HALT activates. It swaps places with WTS and stops the machine.
WTS generates patent money because it made HALT meet its Initiator requirements by swapping places with it.
HALT generates patent money because it made WTS meet its Initiator requirements by swapping places with it (even though WTS didn’t trigger afterwards).
POW generates no patent money even though it made WTS meet its activation requirements because this wasn’t a result of POW’s activation.
(In the future, I will only update the Wiki once for the entire machine run.)
spikebrennan:
Not sure I agree with your results: the description of POW indicates that its effects are as follows:
(i) Power Manifold Status is set to “On”;
(ii) any required state changes are made so as to cause the Initiator conditions of the Parts (if any) located in the Squares directly to the left and to the right of the Power Manifold to be satisfied; and
(iii) any required state changes are made so as to cause the Initiator conditions of the Part (if any) located in the Square directly above the Power Manifold to _not_ be satisfied.
The term “state” is a defined term, it refers to the “state” field in a Part’s description. It is a smaller set than “gamestate”. I don’t think that POW can remove a piece from the workbench, it can only change a Part’s current state from one state to another state. It is possible that there is no way to actually satisfy the conditions of (ii) or (iii) above merely by changing the state of a part, but that doesn’t mean that you get to create new effects.