Sunday, June 03, 2007

Report on machine building test.

The machine mostly worked as planned, but the Power Manifold proved powerful enough that when it tried to un-flip HALT, it threw the CKP clear of the Workbench.
The steps the machine went through run as follows:
1)POW triggers because the WTS below it would trigger.  It then attempts to deactivate the HALT above it.  The only way to accomplish this is to remove CKP, so that’s what it does.
2)POW triggers again, but does nothing because HALT is already off.  WTS activates, turns itself and POW “ON” (even though POW already was) and swaps places with POW.
3)POW does not trigger because there’s nothing below it.  WTS activates, turns itself and POW “Off” again, and swaps places with HALT above it.
4)HALT activates.  It swaps places with WTS and stops the machine.

WTS generates patent money because it made HALT meet its Initiator requirements by swapping places with it.
HALT generates patent money because it made WTS meet its Initiator requirements by swapping places with it (even though WTS didn’t trigger afterwards).
POW generates no patent money even though it made WTS meet its activation requirements because this wasn’t a result of POW’s activation.

(In the future, I will only update the Wiki once for the entire machine run.)

Comments

spikebrennan:

04-06-2007 03:48:56 UTC

Not sure I agree with your results: the description of POW indicates that its effects are as follows:

(i) Power Manifold Status is set to “On”;
(ii) any required state changes are made so as to cause the Initiator conditions of the Parts (if any) located in the Squares directly to the left and to the right of the Power Manifold to be satisfied; and
(iii) any required state changes are made so as to cause the Initiator conditions of the Part (if any) located in the Square directly above the Power Manifold to _not_ be satisfied.

The term “state” is a defined term, it refers to the “state” field in a Part’s description.  It is a smaller set than “gamestate”.  I don’t think that POW can remove a piece from the workbench, it can only change a Part’s current state from one state to another state.  It is possible that there is no way to actually satisfy the conditions of (ii) or (iii) above merely by changing the state of a part, but that doesn’t mean that you get to create new effects.

spikebrennan:

04-06-2007 03:49:41 UTC

In other words, if you disagree, then we may need to go to CfJ to see whether your patent money was really validly awarded.

Bucky:

04-06-2007 04:30:39 UTC

I interpreted it to mean the state of the entire Machine (i.e. workbench and Created Pieces).  However, it doesn’t matter.  Since 2 runs of the machine have elapsed since then, if POW did nothing but suppress HALT, the machine would run as follows:
First run:
WTS,POW,HALT,CKP
POW,WTS,HALT,CKP
POW,WTS,CKP,HALT
STOP

Second Run:
POW,WTS,CKP,HALT
POW,CKP,WTS,HALT
POW,CKP,HALT,WTS
POW,CKP,WTS,HALT
STOP

Third and later runs:
POW,CKP,WTS,HALT
POW,CKP,HALT,WTS
POW,CKP,WTS,HALT
STOP

If the POW failed even to suppress HALT, the same thing happens with the WTS movement in the first activation is moved to the second.  The only difference between our interpretations is $10 in patent money and the addition of a CKP below the WTS on the workbench.  Neither difference is significant enough to seriously affect the course of events before the CfJ resolves, so I will continue to act as though my steps were valid until it passes (except i won’t spend the extra $10).