Tuesday, April 17, 2012

Proposal: Reset is a splitting concept

Timed out and passed, 6-0, with one unresolved DEF. Josh

Adminned at 19 Apr 2012 15:16:18 UTC

Append to rule 2.4 “Directions” the text:

When issuing a Direction specifying that none of their resources are being allocated to Institutions, a Player may include in that Direction an Order of Reset.

Append to the end of rule 2.5 “Cycle Resolution”, as a new paragraph, the text:

At the beginning of each Cycle, after the new Market Price Index has been calculated, every Player whose previous Cycle’s Direction included an Order of Reset has their Marines, Power and Councilmen set to 0, and their Credits set to the new MPI.

Append to the 96189 Pygmalion’s description the text:

If no player has Influenced the 96819 Pygmalion during the previous Cycle and the Galatea has no Marines, no Power, no Councilmen, and less than MPI Credits, then the Galatea is considered to have issued a Direction including an Order of Reset during the current Cycle.

Please excuse my horrible flavour.

BTW, we should probably do something about “Then, if a single Player has more Power than every other player [...]” before someone declares victory without Influencing the Public.

Comments

Josh: Observer he/they

17-04-2012 21:57:17 UTC

for

Clucky: he/him

17-04-2012 22:03:30 UTC

The “Firstly” covers the “Then” bug. Wouldn’t say “Firstly” if there was only one thing that happened.

But against

This lets players pull a sabotage. Or try and influence the public with all their funds and then reset themselves. I like the reset mechanic, but it would cost a whole turn to reset (you shouldn’t be able to do anything else)

Cpt_Koen:

17-04-2012 22:12:03 UTC

It does cost a whole turn, as a Player may only include an Order of Reset if none of their resources were allocated. (And if they later issue a new Direction, the previous one is ignored, which means the Order of Reset is ignored as well)

Clucky: he/him

17-04-2012 22:14:01 UTC

ah. I missed that =P

for

Yonah:

17-04-2012 22:41:06 UTC

imperial But as regards the second issue, it’s my understanding that by the rules as written when ANYONE makes a correct public influce/prediction, the player with the most power wins. That is a good thing, IMO.

Florw:

17-04-2012 22:52:28 UTC

for

Cpt_Koen:

17-04-2012 22:54:56 UTC

My point was that “Then, if a Player has more Power than anyone else, they achive victory” could be read as completely unrelated to “If someone has Influenced the Public and correctly guessed what they had to guess”.
Which basically would mean that the dynasty ended when that rule was enacted.

But as Clucky said the “first” covers that.

Patrick:

18-04-2012 01:10:22 UTC

for

Kevan: he/him

18-04-2012 08:53:36 UTC

for