Monday, May 23, 2011

Proposal: Residential Evil

Timed out and failed, 3-7. Josh

Adminned at 25 May 2011 01:49:54 UTC

In Rule “The Dead” Change:

A Farmer may Create a Zombie by spending its Species’ Cost in Juice, selecting a legal Name for it and placing it at an empty Square of their choice on any Plot.

To:

A Farmer may Create a Zombie by spending its Species’ Cost in Juice, selecting a legal Name for it and placing it at a Square with at least Shade 5 of their choice on any Plot.

Add at the bottom of that rule:

By Moving, a zombie has its location changed to a square that is adjacent to its location. When a Zombie shall move to a non-existing square, or to a square that can not contain Zombies, the Zombie does not change its location on that move.
By Teleporting, a Zombie has its location changed. When a Zombie shall move to a non-existing square, or to a square that can not contain Zombies, that Zombie ceases to exist.
By Exploding, a Zombie Attacks everything located on the square it is located in, and on every square adjacent to it, and then ceases to exist.

If more than half of the EVC’s to this Proposal include the word “Paradox” add to the bottom of that rule:

Whenever as the result of a Farmer unidling the Name of a Zombie would become illegal, that Zombie Explodes.

Change the Behaviour of Zoombie to:

If it’s located on a otherwise empty square (i.e. a square that contains only this Zoombie), moves a square downward, with a limit of three squares per Shamble. As soon as it shares a square with something else, the Zoombie attacks it, and then stops.

Change the Life of the Zoombie to 2.

Change the Power of the Zoombie to:

Move a square to the right.

Featuring exploding zombies.
BOOM.

Comments

qwertyu63:

23-05-2011 14:28:57 UTC

for without the exploding

Ely:

23-05-2011 16:10:50 UTC

for expliciting the Paradox

SingularByte: he/him

23-05-2011 16:27:25 UTC

against This makes the wanderer zombie almost completely useless since it only has a 1/4 chance of getting out of the shade 5 column per turn. In addition, if mobius farm fails, the zoombie is stuck at the bottom.

Ely:

23-05-2011 16:44:17 UTC

If Møbius farm fails, I might self kill. I wanted to make a conditional, but I wanted to keep things clear. The zoombie is already stuck at the bottom, by the way. I just worded the Behaviour better.
The wanderer: yes, it is almost useless. And cheap. You can still use to crowd a opponent’s Plot, I guess. A zombie is always a zombie.
About the shadow 5 fix: I’d prefer to have a direction where the Zeds come from, rather than them spawning at the least opportune places. The strategy will be: defend your last rows from the zombies coming from left (and possibly down and up, if Moebius passes). I prefer it to a “Fill your squares so that zombies may not spawn there”

Yoda:

23-05-2011 18:15:42 UTC

against Shade of 5 is right next to the house, where your most vulnerable plants are, like sunflowers.

Ely:

23-05-2011 18:26:13 UTC

MMMmmmh. I thought Shade of 5 was where the Zombies come from.
The fact that the back rows have less defence makes little sense to me then.

scshunt:

23-05-2011 22:58:05 UTC

against

aguydude:

24-05-2011 00:39:19 UTC

against, Per Yoda’s point.

Darknight: he/him

24-05-2011 05:03:57 UTC

against

Darknight: he/him

24-05-2011 05:04:28 UTC

Spuboom

Josh: Observer he/they

24-05-2011 06:17:07 UTC

for

Purplebeard:

24-05-2011 12:30:35 UTC

against The bit about moving and teleporting is a bit confusingly worded.

Galtori:

24-05-2011 16:43:16 UTC

against