Monday, July 16, 2012

Proposal: Respect has its Perks

timed out—fails 2-2—Clucky

Adminned at 18 Jul 2012 14:15:23 UTC

Replace the entire text of rule 2.5.3 “Quota” with

Each Worker has an amount of Quota, tracked in the GNDT and defaulting to 0. As a daily action, a Worker may add an amount of Quota equal to their Daily Allotment, which is calculated to be 4 plus their reputation. If a Worker fails to perform this action during a day, then they may perform it an extra time during any of the following three days, gaining the amount of Quota they would have gained had they taken the action at 11:59 UTC on the corresponding day.

A Worker cannot have more Quota than their Maximum Allotment, calculated to be 5 times their Daily Allotment. If any Worker has more than their Maximum Allotment of Quota, that Worker’s Quota is reduced to their Maximum Allotment.

A Worker may not spend more than more than twice their Daily Allotment of Quota per day.

Gives some more incentive to gaining reputation as well as giving reputable players an actual edge (besides just winning if the game happens to end). Note that Quota values are unchanged for Workers with exactly 1 Reputation.

Unfortunately the “you can do this retroactively” component gets a bit messy in order to avoid abuse (intentionally waiting until your Rep goes up and then using all your ‘stored’ quota gaining actions for a higher value), but I think in practice this shouldn’t be hard to keep track of.



16-07-2012 22:37:17 UTC


quirck: he/him

17-07-2012 15:45:45 UTC

against It gives privilege to old players with high reputation

Clucky: he/him

17-07-2012 17:18:37 UTC

against didn’t I already cast this vote?