Thursday, July 15, 2010

Proposal: Role-playing XP

Self killed.-Bucky

Adminned at 18 Jul 2010 12:43:11 UTC

Add the following as a subrule to “Roles”, and call it “Experience Rewards”:

* Whenever a Barbarian gains a kill, they gain an additional 6 Experience Points, multiplied by their dungeon level.
* Whenever a Priest gains HP, unless it was caused by gaining a level, they gain 12 Experience Points.
* Whenever a Rogue causes another @ to die, they gain 20 Experience Points.
* Whenever a Wizard quaffs a potion, they gain 12 Experience Points.
* Whenever a Valkyrie receives damage from a monster, they gain 3 Experience Points, multiplied by their dungeon level.
* Whenever a Tourist adds an item to their Discovery List apart from the items in their starting inventory, they gain 15 Experience Points.

Comments

ais523:

15-07-2010 11:40:53 UTC

Leaning towards against here; good idea, but I fear the Rogue is overpowered if he gets his hands on a two-handed sword or wand of cold, which a Rogue camping on Dlvl 1 could manage quite easily.

lilomar:

15-07-2010 13:06:53 UTC

for I’ll be submitting a patch that takes care of the rogue issue.

Bucky:

15-07-2010 14:35:59 UTC

against .  Among other objections, Tourist XP gets stupid with early Trading.

lilomar:

17-07-2010 02:52:54 UTC

will have been open for 48 hours at 18 Jul 2010 18:15 UTC

Darknight: he/him

17-07-2010 03:14:56 UTC

against

lilomar:

17-07-2010 03:45:08 UTC

CoV:  against

Qwazukee:

17-07-2010 05:24:45 UTC

against

Purplebeard:

17-07-2010 08:23:43 UTC

against S/K