Proposal: Row Row Row Your Boat
self killed failed by card
———
oops that was in error, less than quorum not voting against 1 FOR 4 AGAINST 1 unresolved DEFERENTIAL failed by card
Adminned at 26 May 2018 02:29:21 UTC
In the Rule “Hunt”
change:
The maneuver of a Hunt is equal to the number of Sailors that join it divided by 3 and rounded down
To:
The maneuver of an Hunt is equal to the number of sailors that join it holding oars.
Change:
Flanking [1 Maneuver Energy]: The boat gets around the Fast-Fish, putting it in a more vulnerable position. Lower its Speed by 1.
To:
Flanking [1 Maneuver Energy]: The boat attempts to get around the Fast-Fish, putting it in a more vulnerable position. Roll a DICE4: if you roll a number higher than the Fast-Fish’s Danger, you lower its speed by 1.
After “equal to that Hunt’s Maneuver and Power”
Add:
at the time the encounter starts,
Gives more Maneuver energy, but makes each bit less powerful. Should allow more sailors to act.
Makes attacking and maneuvering more equivalent: each one makes the other easier. You trust yourself to get closer to an animal that’s less dangerous.
Kevan: he/him
You’re swapping “Hunt” for “Encounter” in a way that doesn’t really make sense in the first amendment, and which probably breaks Encounters (unlike Hunts, Sailors never explicitly “join” Encounters, they are only “at” them).
More generally, items seem like a bit of a meaningless dance of remembering to swap to the right one immediately before taking an action, at the moment. Requiring the use of Oars for maximum efficiency (and only at the time you join a Hunt, at which point you can swap back to something else) might as well be a straight head count that spares everyone the swapping around.