Monday, October 31, 2011

Proposal: Rule of Law (resubmitted)

Times out 7-6-2 and is enacted. -coppro

Adminned at 01 Nov 2011 21:35:03 UTC

REPRESENTING: coppro, southpointingchariot, ais523, Bucky, Spitemaster

In today’s economy, business leaders should be more powerful than other Players, so it’s important to give lobbyists a large amount of leverage on politics.  Amend the rule “The Government” by replacing the first paragraph with:

The Government is a non-Player entity that has the same types of GNDT-tracked information a Player does.  For the purposes of the rules “Proposals” and “Votable Matters” and their subrules, the Government is treated as the Emperor and a Player, and may take any action those rules allow the Emperor or Players to take, but does not affect Quorum.

The Government may not directly veto a Proposal, but it may Object to any Proposal by posting a comment to the corresponding post containing the text “OBJECTION!”  If a Proposal has been Objected to at least twice, the Government is considered to have Voted to VETO it.

Any Player may transfer 2 SP to the Government to cause it to take an action the rules allow the Government to take, specifying any required parameters; this is known as Lobbying.  If the action would normally be taken by making a comment or blog post, the Player must make a corresponding comment or post, noting that it was submitted on the Government’s behalf.

 

Same as the last version, but I forgot to check whether Bucky had dead-body-collected “Urgent Proposals” before submitting that one.

Comments

Spitemaster:

10-31-2011 04:35:42 UTC

for

scshunt:

10-31-2011 04:36:03 UTC

for

Bucky:

10-31-2011 04:50:13 UTC

for

arthexis:

10-31-2011 04:59:23 UTC

against Too much power

Prince Anduril:

10-31-2011 08:04:31 UTC

against

SingularByte:

10-31-2011 08:47:52 UTC

against

ais523:

10-31-2011 10:02:37 UTC

for

ais523:

10-31-2011 10:08:07 UTC

for 4 SP for a veto doesn’t seem all that overpowered…

Amnistar:

10-31-2011 10:44:28 UTC

against

scshunt:

10-31-2011 12:55:42 UTC

Especially when the proposal could just be renewed for again

ChronosPhaenon:

10-31-2011 13:53:54 UTC

against

southpointingchariot:

10-31-2011 14:17:05 UTC

for

Pavitra:

10-31-2011 16:08:16 UTC

for Per ais523 and coppro, this works out to 4SP to cost someone a proposal slot.

Amnistar:

10-31-2011 16:38:58 UTC

Treated as emperor, does that give it the power to cast votes?

Amnistar:

10-31-2011 16:50:43 UTC

Yes it can. This means you can get a proposal SK’d if anyone represented in it voted DEF with 2 SP.

ais523:

10-31-2011 16:57:28 UTC

CoV imperial It’s been pointed out on IRC that this lets people buy the Emperor’s vote; more importantly, it actually increases quorum, which is probably not a good thing, and could easily lead to a proposal being misadminned.

Pavitra:

10-31-2011 17:00:14 UTC

I don’t think it does increase quorum; Quorum is defined in the glossary.

arthexis:

10-31-2011 18:59:41 UTC

I would rather see a rule that filibusters a proposal to cost its owner a proposal slot, but that can’t be used on more than 1 proposal slot per player (so that a player can’t be deadlocked completely)

omd:

10-31-2011 21:09:39 UTC

The proposed rule explicitly states that the Government does not affect quorum…

Amnistar:

10-31-2011 21:32:09 UTC

the issue isn’t qourum, not sure where ais got that idea.  The issue is that the government can veto AND vote, and that in voting can turn a DEF into an against and self kill a proposal.

omd:

10-31-2011 22:57:33 UTC

Allowing the government to influence DEFs is intentional, but allowing it to self-kill is not.  More VM Cleanup! would fix this, or I can just make a CfJ to patch the issue.

Amnistar:

10-31-2011 23:01:33 UTC

Well as the proposal stands, I do not like it, I’m not goign to vote FOR it contingent on something else passing.

Darknight:

11-01-2011 05:01:05 UTC

imperial

eelpout:

11-01-2011 19:53:40 UTC

for

Doctor29:

11-02-2011 02:46:40 UTC

against  its a good idea, but wouldn’t work well.