Sunday, June 07, 2009

Proposal: Rummaging in the Basement

Self-Killed for strategy purposes. I had to make sure Bucky wasn’t going to Self-Kill the Spam Proposal, so I S/Ked this in order to enact that one real fast. - Qwazukee

Adminned at 08 Jun 2009 22:47:55 UTC

Create a new Dynastic Rule titled “Rummaging” with the following text:

When a Contestant is in the Basement, as a weekly action, that Contestant may “Rummage” by making a comment in the GNDT of “Rummaging” and a roll of COLOR. If the color rolled is Silver or Green, then that Contestant may increase their Luck by 1. If the color is Magenta or Purple, the Contestant may increase their Fame by 1. If they do so, they may give an ability to any Reward that has no current Ability or Owner. If the color rolled is Red, that Contestant may create a Reward (even if they have already created a Reward this week). If a Contestant creates a Reward this way, then the Owner of that Reward is the Contestant who created it.

You guys could create more color meanings if you want, I just thought of some. The colors theoretically correspond to the impact: Silver grants Luck because it is Lucky to find Silver. Likewise, Green is Lucky b/c of Irish connotations, Magenta and Purple are majestic colors representing the finding of something cool that brings Fame, which is one of the Rewards (which has been stashed in the Basement, to be brought to the Reward Room at the appropriate time). Red is a color of change. Or at least, that’s what I was thinking when I made this, you can take it as you will.



06-07-2009 17:29:57 UTC

against Allows you to basically win the game by making a couple of lucky dice rolls.


06-07-2009 17:47:55 UTC

Abilities don’t do anything, suppressing the scam, but making the point behind this rule relatively hard to find.


06-07-2009 19:05:44 UTC

I know; it’s still up to you to decide what Abilities, etc. actually do. This is just putting something in the currently blank “Owner” and “Ability” fields.


06-07-2009 19:40:20 UTC


Darknight: HE/HIM

06-07-2009 20:49:53 UTC



06-07-2009 20:54:20 UTC



06-08-2009 03:15:46 UTC

hmm i like it for


06-08-2009 10:02:06 UTC



06-08-2009 13:43:39 UTC

against I agree with the spirit of this proposal - we haven’t done anything with Rewards, but I’m not sure that abilities can’t do anything, so I feel it’s safest to have the host give out the abilities.


06-08-2009 18:30:06 UTC

They can’t, because the Ruleset doesn’t specify that they can. It’s part of the exclusion principle in Rule 1.1: “The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.” Since the Ruleset doesn’t specify a way for abilities to affect the Gamestate, the Abilities cannot affect the Gamestate, and thus do nothing (at present).


06-08-2009 23:18:35 UTC

against Meh.

Sgt. Zed:

06-08-2009 23:57:17 UTC




06-09-2009 00:24:24 UTC

imperial ok


06-09-2009 00:25:03 UTC

(that’s a CoV)

Sgt. Zed:

06-09-2009 01:19:31 UTC



06-09-2009 05:35:43 UTC