Monday, November 05, 2007

Proposal: Running Won’t Save You

Failed 0-11, or possibly self-killed.  Brendan

Adminned at 05 Nov 2007 14:44:02 UTC

Add a new rule “Running Away”

Whenever any Villager becomes Idle, he becomes Dead.

Right now, you can cheat death by creative idling and unidling in some circumstances (especially admins).

Comments

Oracular rufio:

05-11-2007 00:41:45 UTC

Why not say instead that if you were Dead when you went idle, you’ll be Dead when you come back?

Besides, if the acuity points proposal passes, the Mayor will get to award acuity points every time someone goes idle.

Darknight: he/him

05-11-2007 00:50:17 UTC

imperial

Tiberias:

05-11-2007 00:54:45 UTC

It is already the case that if you’re Dead when you go idle, you will be Dead when you come back.  The issue is someone that is Alive can go idle to avoid being killed and then come back.  As far as the Acuity Points goes, can you blame me for wanting one whenever the appropriate kind of villager goes idle?

Chivalrybean:

05-11-2007 00:57:20 UTC

Well, you’d have to know you were going to die, right?

Tiberias:

05-11-2007 00:59:29 UTC

Yes, but you get plenty of notice for lynchings.  Also, if you start to suspect, you can go idle as a means of protection; the only thing it costs is the ability to do things and vote on proposals.

Oracular rufio:

05-11-2007 01:21:04 UTC

Tiberias, I certainly wouldn’t blame you if you were a werewolf and thus had a statistical advantage over the rest of us when it comes to getting acuity points for the deaths of random villagers.

When people go idle, they leave the game.  It doesn’t make sense that in-game things can happen to them at all if they aren’t in the game.  You might also suggest that people who join late have an advantage and should be penalized.

Oh, and against

Shadowclaw:

05-11-2007 01:26:42 UTC

against

Tiberias:

05-11-2007 01:33:49 UTC

Would you have rather I phrased it so that the actions that allow an Admin to make a player Idle also automatically cause Death? (Asking to become idle or doing nothing for a week).

Also, looking at the proposals, Werewolf acuity points and Non-werewolf acuity points will never be compared (probably).  If they were, non-werewolves would be in trouble anyway, as the werewolves are rapidly approaching more acuity points than the number of werewolves.

People who join the game late don’t have a particularly great advantage, and they start with no Acuity points (which actually puts them at a disadvantage).  What I don’t want to happen is having people cheat death.

In any case, I don’t really care which way this proposal goes, so imperial

Tiberias:

05-11-2007 02:10:33 UTC

Admins: The vote in my previous comment is a CoV

Brendan: he/him

05-11-2007 04:14:31 UTC

against Tiberias, I’m completely behind you on the intent behind this proposal, but Oracular rufio is right—it doesn’t make sense to affect the GNDT stats of people who aren’t on the GNDT.  I would rephrase so that people who have already been active this Dynasty, go idle, and come back are immediately set to Dead.

Without something along these lines, I suspect that toward the endgame we’ll have people (annoyingly, but legally) going idle every Night and unidling as soon as it’s Day.

Bucky:

05-11-2007 04:27:59 UTC

against  on general principle.

Amnistar: he/him

05-11-2007 05:15:54 UTC

against Let’s try a different wording, because of the inability to affect game states of idle characters :P

Tiberias:

05-11-2007 06:52:47 UTC

I’m out of proposals for (probably) 2 days; if someone else wants to post a fix I won’t mind.

Kevan: he/him

05-11-2007 07:48:20 UTC

against I don’t see what the “inability to affect gamestates of idle characters” is about - this is when a villager “becomes” idle, so can happen as part of the idling process, before he or she is removed from the GNDT.

We definitely do need something like this, but the current model is too harsh. Maybe only kill people who voluntarily idle out, rather than those who have timed out?

Tiberias:

05-11-2007 15:45:39 UTC

It doesn’t really matter in this case, but does Kevan’s vote self-kill my proposal (given my earlier vote of DEFERENTIAL)?

Hix:

05-11-2007 16:07:30 UTC

against I think we should simply decide how to discipline alleged idle/unidle abusers on a case-by-case basis.

Chivalrybean:

05-11-2007 16:09:31 UTC

I agree with Hix.

Chivalrybean:

05-11-2007 16:09:53 UTC

against

aaronwinborn:

05-11-2007 21:59:34 UTC

against even though i was out of town saturday through sunday, was in the middle of a pending lynching, and some interesting stuff seems to have happened during my absence. i could see it would have been much safer for me to just go idle, but i figured that would be against the spirit of the game.

it does need some thought however—really easy for an admin right now to have effective immunity from werewolves.

aaronwinborn:

05-11-2007 22:00:13 UTC

meant to say saturday through monday rather :/ just got back into town this afternoon.