Proposal: Sanity & Nativity
reached quorum 4-2 with 2 def votes
Adminned at 09 Mar 2018 20:59:02 UTC
Add to “Stats” the following:
Sanity is a stat, tracked on it s own GNDT column and defaulting to 0. Sanity can be an integer value between -100 and 100.
Add a rule called “Nativity” with the following:
Pawns are either Native to the Wonderland, Not Native or Unknown (default), and this nature is tracked on the GNDT. Before taking any Dynastic Action and if they’re still Unknown, Pawns can and must choose to become either Native or Not Native.
Native Pawns feed off the natural nonsense energies of the Wonderland, and thus, are Empowered when their Sanity is below -50. Not Native Pawns come from a world of reason and understanding, and are thus Empowered when their Sanity is above 50.
An Empowered Pawn’s Movement stat is considered to be double that of its normal value (excluding this bonus itself).
As a Communal Weekly action and if there are one or less Unknown Pawns, a Native Pawn can Celebrate an Unbirthday, granting -20 Sanity, evenly distributed among all Native Pawns (eg. if there are two Native Pawns, they each get -10 Sanity).
As a Communal Weekly action and if there are one or less Unknown Pawns, a Not Native Pawn can Summon a Meeting, granting 20 Sanity, evenly distributed among all Not Native Pawns (eg. if there are three Not Native Pawns, they each get 7 Sanity).
card:
I know you like to keep your editing open to the 6 hour limit if possible.
1. it’s defined as a board but I’m sure map will become a synonym.
2. Are you sure you want them to be able to switch when they’re in the corner of either board? If you want to name a board in a rule you’d have to make separate rules that go under the Hearts and Spades rules though.