Tuesday, April 29, 2025

Proposal: Scaling

Make these changes to both the main and shadow rulesets

Add “The Round Number is publicly tracked on the gamestate tracking page and defaults to 4”

In “The Break-In” replace

If any Burglar who Encountered no Guards during this atomic action is holding at least one Artifact, increase the Successes of all Burglars by the round number, including Sidelined Burglars; otherwise, increase the Successes of all Guards by the round number, including Sidelined Guards.
Increase the Round Number by 1

If quorum of EVCs on this proposal include the phrase “Adjust it” then replace Agent’s successes with the following

ais523: 6
Clucky:  6
Darknight: 3
DoomedIdeas: 5
JonathanDark: 0
lendunistus: 1
qenya: 4
trapdoorspyder: 2

We tried this with the fishing dynasty and I think it went pretty well. This would give people like JonathanDark a shot to catch up,

Comments

ais523:

29-04-2025 21:13:28 UTC

against Adjust it – with proposals with EVC conditionals, it only makes sense to vote for them if the proposal is good either way, and if this enacts without the conditional it effectively negates all the gameplay so far.

Clucky: he/him

29-04-2025 21:20:06 UTC

you’d still literally be in the lead and it’s not like you’ve actually done anything to earn your 3 success you’ve just gotten lucky to be on two guard teams were the artifacts were trivially defendable and on burglar team where it was easy enough to steal an artifact so pretending like this “negates all the gameplay so far” is a very weird take

JonathanDark: he/him

29-04-2025 21:21:42 UTC

for Adjust it

JonathanDark: he/him

29-04-2025 21:23:12 UTC

Actually I might have to change my vote. The proposal instructions say:

In “The Break-In” replace

But don’t mention the text to be replaced, just the new text. Is this even enactable without skipping the replacement part?

Clucky: he/him

29-04-2025 21:30:57 UTC

ah dang yeah missed that part will probably have to try this again

leaving this up for a bit to get more arrow s. If everyone is cool with the adjustments I can include those just as part of the proposal but wanted to give others the choice if we include it or not, especially as like I pointed out I don’t think anyone has actually done much of anything to earn their current position in the game. People have just gotten lucky about which teams they’ve been on while we sort the rules out. So the flatter start might actually ultimately be fairer

DoomedIdeas: he/him

29-04-2025 21:35:28 UTC

From my previous experience (Edit the Edits): Clucky’s comment counts as an EVC, and therefore this proposal has been withdrawn, I think.

Clucky: he/him

29-04-2025 21:38:33 UTC

Yeah cause it’s broken

DoomedIdeas: he/him

29-04-2025 21:43:01 UTC

You said you were “leaving this up for a bit”, which is what I was responding to.

DoomedIdeas: he/him

29-04-2025 21:46:23 UTC

Also: Leaving my vote of against since I did not do that previously.

Clucky: he/him

29-04-2025 21:47:38 UTC

Cant revise if too many people vote against

DoomedIdeas: he/him

29-04-2025 22:08:33 UTC

Yes. I’m against the proposal, and don’t feel the need to see it revised.

JonathanDark: he/him

29-04-2025 22:09:39 UTC

* If a Proposal’s author withdraws it using REVISE, and there were at least as many votes REVISE as votes AGAINST among the other (non-author) Agents’ Votes on that proposal at that time
* If a Proposal’s author withdraws it using REVISE, and the sum of FOR and REVISE votes for that Proposal exceeds or equals Quorum at that time

Note the use of “at that time”, meaning that at the time the author (Clucky in this case) casts a REVISE vote, the balance of votes is evaluated. Any votes after that don’t count towards whether or not the Proposal can be revised.

JonathanDark: he/him

29-04-2025 22:11:16 UTC

In this case, both criteria fail for this Proposal being Revisable.

JonathanDark: he/him

29-04-2025 22:12:14 UTC

CoV against because now that it’s not Revisable, Clucky just needs to re-post it and lose the slot, unfortunately.

ais523:

29-04-2025 22:18:49 UTC

@Clucky “you’d still literally be in the lead and it’s not like you’ve actually done anything to earn your 3 success you’ve just gotten lucky to be on two guard teams were the artifacts were trivially defendable and on burglar team where it was easy enough to steal an artifact”:

That was not luck – the first two team assignments were luck, but the existence of a trivial strategy wasn’t. If I wasn’t on the team for which a trivial strategy worked, I would have pointed it out in order to get the rules changed.

The third team assignment was highly likely to make me a Burglar, so I tried to ensure that the rules would be Burglar-sided in advance of the assignment (via selectively fixing loopholes that benefited Guards over loopholes that benefited Burglars).

Clucky: he/him

29-04-2025 22:21:54 UTC

good jokes ais

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