Saturday, March 03, 2018

Call for Judgment: Schrödinger’s Crate

Reached quorum 3 votes to 1. Enacted by Kevan.

Adminned at 03 Mar 2018 12:32:47 UTC

Set Cuddlebeam’s Health to zero.

Enact a new rule, “Eternal Torment”:-

While this rule exists in the ruleset, the player named Cuddlebeam may not take dynastic actions. If the CfJ “Atomic blah, take 3” has not enacted, the player named Cuddlebeam may not take any actions defined in the ruleset.

Cuddlebeam is keen to slow the game down with ambiguous gamestate, again, and wants us to talk about whether they’re trapped inside an unfinishable Atomic Action and whether they are alive or dead at the moment.

So let’s say “yes” and “dead”, for now.

Comments

Madrid:

03-03-2018 09:47:49 UTC

I’m obviously not going to win the inventory race with the usual, what else do you want me to do which isn’t just pretending to play.

Kevan: he/him

03-03-2018 10:22:58 UTC

Traditional Nomic play would be to write or discover a scam that lets you win, to propose something that bumps the leader down or the underdogs up, to form alliances with other players, etc. But you know all this.

If you spot a weak or curious loophole and can’t see any way to manoeuvre things so that you alone could win (or even benefit) from it, I think it’s better to fix it or to bide your time. I appreciate there’s some objective tactical advantage in firing off a weird loophole anyway, to sow confusion and intimidate or bore other players into inaction, but the more you do it, the less likely it’ll end up anywhere in your favour when we get the mop.

card:

03-03-2018 11:35:25 UTC

“which isn’t just pretending to play.” there’s more than one way to play a game, achieving victory needn’t be your goal, especially if it truly is unreachable

While your other proposals of “eternal torment” were apt, this one seems a bit too broad and I don’t like the conditional that hinges on a proposal passing that I’m voting against. Also if you’re going to prevent Cuddlebeam from taking any actions, why not just idle them instead?  against

pokes:

03-03-2018 11:44:31 UTC

> if you’re going to prevent Cuddlebeam from taking any actions, why not just idle them instead?

Yes, I liked it when I thought Cuddlebeam was gonna idle and we’d just play the game out with 3. against I proposed something more akin to the reset CB wanted, but otherwise I might repropose Coffee Break - if it weren’t for their S/K, wouldn’t it have had quorum?

Kevan: he/him

03-03-2018 11:50:52 UTC

This is literally just coming down on one side of the A-or-B ambiguity that Cuddlebeam is that asking us to stop and resolve: either the Black Market Food was applied and Cuddlebeam has a Health of 1 and completed the Atomic Action, or it wasn’t applied and Cuddlebeam has a Health of zero and did not finish the Atomic Action (meaning that they can’t do anything else until they finish it).

We’re going to hit another situation shortly when Diabecko doesn’t know whether they can discard a Crate or not, and this is really just intended as a quick fix to keep the game moving, given Cuddlebeam’s track record of doubling down and running around in any ambiguous space they create for as long as possible. I’d support repealing the rule once we were back on track.

card:

03-03-2018 11:56:30 UTC

why make a rule then? couldn’t the CfJ have resolved that without making something semi-permanent?

card:

03-03-2018 11:57:53 UTC

for well I’ll propose removing it if Cuddlebeam doesn’t end up idling.

Kevan: he/him

03-03-2018 12:05:21 UTC

Could have done, I was just writing this quickly and it seemed safer to have it locked down in black and white. Rules are cheap.

Diabecko:

03-03-2018 12:26:12 UTC

for