Friday, February 26, 2010

Proposal: Science Reborn?

Illegal 3rd proposal. Srry.-DK

Adminned at 26 Feb 2010 20:45:50 UTC

Create a rule, “Inventions”:

Each Commoner owns 0 or more Inventions, tracked on the wiki page [[Inventions]] (updating that page should only be done to take an action, to revert a mistaken update, or to change it to match the actual gamestate, as with the GNDT); each Commoner starts with 0 Inventions. An Invention has one or more Properties, listed in subrules of this rule; a Property has a Cost, which is any amount of Resources, a Power Requirement, which is a number, and an Effect, which applies to all Inventors who own an Invention with that Property. No Invention may have more than one of the same Property, but two Inventions may share Properties. An Invention itself also has a Power Requirement, equal to the total Power Requirements of its Properties, plus the square of the number of Properties it has, plus five times the number of different Resources involved in its Cost.

A Commoner can create an Invention, with a set of existing Properties of his choice, in their own possession by spending its Cost, spending its Power Requirement in Coal, and reducing his income by its Power Requirement; after doing so, he must edit the [[Inventions]] wiki page to specify the Invention and that he owns it; this is known as Inventing. A Commoner cannot Invent if he owns 3 Inventions already, however, nor if any of the Resource spending would be impossible or illegal due to leaving his Resources holdings at illegal values.

With science fading around them, the Commoners need to practice it themselves to have any chance of fixing their broken adorable steam-powered kittens. Inventions are easier to design, though, if they restrict themselves to a couple of effects rather than trying to do everything at once. You can make your own Inventions out of a list of Properties (useful things that the Invention can do, and possibly drawbacks that subtract from the cost), by choosing what it should do and what it shouldn't; there are no Properties yet, but presumably you'll come up with and propose some by the time I get my queue slots back. The limitation to 3 Inventions is mostly to make lumping Properties into Inventions a more interesting task; look before you leap, as they take up a lot of floor space, and you may never be able to fit more than three of the things into your house.

If you don’t have a wiki account, please ask a wiki admin to give you one. (Maybe in a comment to this proposal.)

Comments

redtara: they/them

26-02-2010 23:07:31 UTC

for

Anonyman:

26-02-2010 23:30:19 UTC

for
Wow, this looks a lot more complicated than the last Dynasty. Also, may I please have a wiki account?

Roujo: he/him

26-02-2010 23:41:41 UTC

for I like where this dynasty is going =)

Hix:

27-02-2010 00:07:23 UTC

for Yes, this is nice.

To clarify:  the part where “five times the number of different Resources involved in its Cost” contributes to the invention’s Power Requirement….  Does this disregard the actual amounts of those Resources and just care about how many distinct types of Resources are used in non-zero amounts among the Costs of the Properties?

So to give an example Invention…

Property1: Cost - 5 Caffeine, 3 Coal, 2 Iron.  Power Requirement: 16

Property2: Cost - 7 Iron.  Power Requirement: 11

So the Invention’s total Power Requirement would be:  (16 + 11) + (2^2) + (5*3)

And after typing all of this out, I just realized that the Cost of an Invention is not defined, but is referred to.  Presumably the Cost should be the sum of the costs of the Properties.

Hix:

27-02-2010 00:08:07 UTC

against Oops, forgot that I’d started that comment with a vote.

Anonyman:

27-02-2010 00:16:02 UTC

Also, the bit about effects applying to all Inventors (an undefined term, by the way) with an Invention seems to mean that if Commoner A and Commoner B both had an invention which did x , each invention would do x to both of them, leaving them both with 2x. Am I just misreading this?

Hix:

27-02-2010 00:19:36 UTC

In fact, you don’t even need to specify in this rule that Properties have effects.  Since the list of Properties is in the Ruleset, we’ll be writing ruletext into each Property on a case-by-case basis.

Klisz:

27-02-2010 01:35:01 UTC

for

digibomber:

27-02-2010 01:58:53 UTC

against

yabbaguy:

27-02-2010 03:27:57 UTC

for and I don’t have a Wiki account yet.

Darknight: he/him

27-02-2010 04:45:03 UTC

Umm… Ais, ya made an illegal proposal. Ya have 2 already pending. The proposal rule didn’t get modified.