Sunday, November 13, 2011

Proposal: Scouting

Proposal enacted 9-2-1 - Note, that we’ve just lost the ‘Bad Neighbourhood’ subrule - Prince Anduril

Adminned at 15 Nov 2011 06:22:34 UTC

Create a new dynastic rule, “Scouting”:

In order to help extend their business, at any time a Driver can Scout for new Routes. To do so, he spends the Scouting Cost of a Route in Cash (as defined in the rule defining that sort of Route), and adds that Route Inactive to the bottom of his list.

Replace all subrules of the rule “Routes” with the following list of subrules:

Downtown

A Downtown Route has a Scouting Cost of 2. When a driver drives a Downtown Route, that driver earns 1 Cash.

Suburban

A Suburban Route has a Scouting Cost of 6. When a driver drives a Suburban Route, that driver earns 2 Cash.

Airport

An Airport Route has a Scouting Cost of 10. When a driver drives an Airport Route, that driver earns 3 Cash.

Adding a basic mechanic to expand your set of available routes. (The cost of an Airport Route is deliberately slightly too high to manage with the starting routes, so Suburban Routes are needed to build up to it.) This lays the groundwork for us to add sorts of Routes that do things other than simply adding cash.

Comments

Murphy:

13-11-2011 15:10:49 UTC

for

PBURNS:

13-11-2011 15:17:01 UTC

imperial

Prince Anduril:

13-11-2011 16:08:12 UTC

for

scshunt:

13-11-2011 17:24:15 UTC

for

Pavitra:

13-11-2011 19:17:08 UTC

for

Bucky:

13-11-2011 19:34:22 UTC

for

Spitemaster:

13-11-2011 20:03:44 UTC

for

Kevan: he/him

14-11-2011 01:01:35 UTC

for

Darknight: he/him

14-11-2011 04:24:56 UTC

for

Clucky: he/him

14-11-2011 18:16:28 UTC

against I liked the random mechanic of the earlier rule

ChronosPhaenon:

14-11-2011 18:20:12 UTC

imperial

SingularByte: he/him

14-11-2011 19:28:21 UTC

for

Ornithopter:

14-11-2011 20:26:08 UTC

for