Tuesday, January 31, 2006

Proposal: Scurvy Dogs

Enacted, after it timed out (9 FOR, zero AGAINST).—Kevan

Adminned at 02 Feb 2006 21:01:28 UTC

If Scurvy exists, change its effects to:-

When a Swashbuckler gets Scurvy, they lose 1 GPS (they gain 1 GPS when they’re cured). If you’ve got Scurvy, you can’t regain GPS in Crew’s Quarters.

And add a new Motley effect:-

Citrus fruits: Any item of citrus fruit may be eaten, removing it from the eater’s Motley - if they had Scurvy, it’s cured.

Comments

Josh:

01-31-2006 15:50:52 UTC

imperial Arr, but if scurvy be cured by somethin’ so simple as another motley that can be bought at any port then we might as well make it somethin; that can be cured at the sawbones! I prefer having ther variety, even if it do be slightly more complicated.

Josh:

01-31-2006 15:51:22 UTC

Excuse the typos, this keyboard be rubbish.

Kevan:

01-31-2006 16:14:03 UTC

Arr, but stopping at port should be enough to cure even the scurviest case of scurvy. It only be a danger during lengthy sea voyages.

Rodney:

01-31-2006 16:54:51 UTC

for Tangelos!

Hix:

01-31-2006 19:06:49 UTC

for

Angry Grasshopper:

01-31-2006 20:30:09 UTC

Igthorn:

01-31-2006 21:43:42 UTC

imperial

predisastered:

01-31-2006 21:52:08 UTC

imperial

smith:

02-01-2006 05:51:55 UTC

for

Elias IX:

02-02-2006 22:25:20 UTC

for