Tuesday, November 10, 2009

Proposal: Self-Defense

Passes 8-1 on a timed out quorum. Darknight (Woot finally get an admin job done)

Adminned at 11 Nov 2009 20:54:52 UTC

Add a new Dynastic Rule to the Ruleset.  Call it “Wards” and give it the following text:

Each Apprentice may have a single enchantment affecting their bench, tracked in the GNDT under the “Ward” column.  The legal values for a Ward are:

Null
Suppressive
Hardened
Trapped

An Apprentice’s Ward defaults to Null.

An Apprentice with a Suppressive Ward cannot Cast or be affected by any Spells.  Whenever their Workbench is Manipulated, their Ward becomes Null.

An Apprentice with a Hardened Ward cannot Cast or be affected by any Spells.  Whenever their Workbench is Manipulated, their Ward becomes Suppressive.

If an Apprentice with a Trapped Ward has their Workbench changed by another Apprentice, their Ward becomes Null and that other Apprentice has the first Rune in their Workbench changed to ‘X’.

Append the following text to the to the Rule entitled “Basic Spells” if it exists:

The Spell “Panic” has “SOS” as its Activation Sequence.  Its Effect is “Your Ward becomes Suppressive unless it is already Hardened.”

The Spell “Booby Trap” has “TRAP” as its Activation Sequence.  Its Effect is “Your ward becomes Trapped.”

Set each Apprentice’s Ward to “None”.  Set the Artisan’s Ward to “Trapped”.

Comments

redtara: they/them

10-11-2009 03:55:26 UTC

What do trapped wards do?

Bucky:

10-11-2009 04:03:23 UTC

If you mess with my workbench, the ward messes with yours.

redtara: they/them

10-11-2009 04:46:50 UTC

for

Apathetic Lizardman:

10-11-2009 05:07:21 UTC

What do hardened and suppressive wards do?

Bucky:

10-11-2009 07:20:01 UTC

Suppressive and hardened wards (a) make you immune to spells and (b)keep you from casting spells.

Apathetic Lizardman:

10-11-2009 07:59:44 UTC

imperial Idk. They just seem like the same thing.

Apathetic Lizardman:

10-11-2009 08:10:28 UTC

I would be willing to be for this if hardened and suppressive did both did something unique, like hardened increased the effects of a your spells onto others, and suppressive reduced the effects of others’ spells onto you. Or something like that.

redtara: they/them

10-11-2009 11:29:59 UTC

Hardened is doubly strong.

Darknight: he/him

10-11-2009 11:55:01 UTC

imperial

Josh: Observer he/they

10-11-2009 12:02:15 UTC

for

spikebrennan:

10-11-2009 13:31:19 UTC

for

spikebrennan:

10-11-2009 13:33:13 UTC

But watch this space for a patch so that wards don’t prevent U-decay

Hix:

10-11-2009 14:38:29 UTC

against

Klisz:

10-11-2009 16:20:58 UTC

for

Apathetic Lizardman:

10-11-2009 17:49:06 UTC

@Yuri: It doesn’t say that though…

Klisz:

10-11-2009 20:19:04 UTC

Yes, it does. “Whenever their Workbench is Manipulated, their Ward becomes Suppressive.” Essentially, Hardened is Suppressive Level 2.

Apathetic Lizardman:

11-11-2009 14:19:24 UTC

Oh! Well that makes sense.

CoV for

Qwazukee:

12-11-2009 01:43:25 UTC

imperial