Proposal: Self-Medication
Times out and passes at 3-0. -RaichuKFM
Adminned at 13 Jan 2014 06:09:54 UTC
Add the following text to the end of the rule “Health”
As a weekly action, a Survivor may Attempt Self-Medication. When a Survivor Attempts Self-Medication, they roll a DICE6. If the result is a 1, they have their Vitality increased.
Add the following text to the end of the module “Infirmary”
If this module is active, Survivors may Rest In Infirmary as a weekly action, under two conditions:
a) They have not yet taken a weekly action that week
b) Their Vitality is “Famished” or lower
When a Survivor Rests in Infirmary, they roll a DICE5. If the result is a 1, they have their Vitality set to “Fatiguedâ€. Regardless of the result of the dice roll, the communal Power is reduced by 5, and they cannot take another weekly action that week.
Change the text of the specialization “Doctor” in the rule “Specialists” to:
Doctor: When a Survivor with Specialization of Doctor Attempts First Aid, they roll a DICE4 instead of DICE5. When they Attempt Self-Medication, they roll a DICE5 instead of DICE6
Comments
turtlemoon:
jookyle: