Proposal: Self Balancing Binary Search Instituions
Reached quorum 7 votes to 0. Enacted by Kevan.
Adminned at 12 Apr 2012 08:31:13 UTC
Add a new dynastic rule called “Bonuses” and give it the following text
Each Institution has an associated non-negative integer Bonus, which by default is zero. Whenever a Player Influences an Institution that Player receives the Institution’s Bonus in Credits, and then the Instituion’s Bonus is set to zero. After each Cycle, for every Institution which was Powered for that Cycle and which no Player influenced, the Bonus for that Institution increases by one. If no Player directed any Credits or Marines at that Institution (and it was still Powered), the Bonus for that Institution increases by an additional one. Each Institution should be marked with is Bonus. Modifying the Bonus of an Institution does not cause that Institution to become Unpowered.
To help fix the fact that stuff like the Slave Pits no one is going after because they are a waste of a marine, automatically make the stuff people don’t go after or get better. Maybe no one will get the slave pits now, but if later it has a bonus of 10 maybe someone will pounce on it.
Kevan: he/him
Ah, Puerto Rico. I don’t think we’re skipping over any Institutions out of choice, apart from the Slave Pits, but more things to fight over should make it interesting.