Proposal: Sensible Ansible
Self-killed. Failed by Kevan.
Adminned at 23 Mar 2012 07:32:01 UTC
Add a new Institution:-
The Ansible: The Ansible’s Completion is tracked in this rule: it is currently 0% complete. When specifying a Direction to the Ansible, a Player may include with that Direction an Order of CONSTRUCT or DISMANTLE. If a Player influences the Ansible with an Order of CONSTRUCT, its Completion is increased by the number of Marines the Player Directed to it during this Cycle (to a maximum of 100%). If a Player influences the Ansible with an Order of DISMANTLE, its Completion is decreased by the number of Marines the Player Directed to it during this Cycle (to a minimum of zero).
Reword the rule “The End” to:-
If the Ansible is 100% complete, any Player who has more Councilmen than every other Player may broadcast a Transmission by posting a blog entry announcing this, with ‘Ansible Transmission’ in the title. Upon broadcasting their first Transmission, the broadcasting Player gains one tenth of the total amount of Power owned by all other players combined.
If the Ansible has broadcast a Transmission in the previous 24 hours and a single Player has more Power than every other Player, then that Player has achieved victory.
Having a go at an Ansible endgame mechanic, and humanising the “when a condition is met, some variables change automatically even if nobody realises” to “when a condition is met, a player who meets the criteria may take an action”.
Patrick:
I really like this, but I think it would be better if one could only direct councilmen at the Ansible, that way the player with the highest chance of winning at the time would have to be wary with his resources.