Saturday, February 13, 2010

Proposal: Serious Injuries

Timed out 2 votes to 6. Failed by Kevan.

Adminned at 15 Feb 2010 10:40:23 UTC

In rule 2.2 “Life and Death” replace

Each Guest at Cartlesham Manor can be either Healthy, Stunned, Wounded, Poisoned, Restrained, Terrified, Arrested, Asleep, Missing or Dead (as tracked in the GNDT). All Guests start the game Healthy. If a Guest is not Dead, they are considered to be Alive. If a Guest is Dead, Stunned, Restrained, Terrified, Arrested, Asleep or Missing, they are considered to be Dormant.

with

Each Guest at Cartlesham Manor can be either Healthy, Stunned, Wounded, Dying, Poisoned, Restrained, Terrified, Arrested, Asleep, Missing or Dead (as tracked in the GNDT). All Guests start the game Healthy. If a Guest is not Dead, they are considered to be Alive. If a Guest is Dead, Stunned, Dying, Restrained, Terrified, Arrested, Asleep or Missing, they are considered to be Dormant.

At the end of the first bulleted list add “If a guest is Dying and would become either Stunned or Wounded, they instead become Dead, If a guest has been Dying for the last 72 hours they become Dead”

In the rule 2.6 “Lights” replace the sentence

if the Target is present in the same room as the bludgeoning Guest, the Target becomes Wounded. (Unless the Target was Restrained, in which case they become Dead.)

(if it exists) with

if the Target is present in the same room as the bludgeoning Guest, the Target becomes Stunned. (Unless the Target was Restrained, in which case they become Wounded.)

In rule 2.7.2 “Functions of Roles” add the following to the ‘physician’ section: “If the Physician is in the same room as a Guest who is Dying (other than the Physician himself), then as a daily action, the Physician may change that Guest’s state to Asleep.”

 

Comments

Put:

13-02-2010 19:10:44 UTC

Hold on I forgot a part, is it okay if I add it now, since no one voted yet?

Klisz:

13-02-2010 19:24:34 UTC

No, because you commented on it. Sorry.

Put:

13-02-2010 20:05:20 UTC

well it still works like this, and I can add that part later

redtara: they/them

13-02-2010 20:15:37 UTC

If you hadn’t commented you would have been able to :P for

Anonyman:

13-02-2010 21:00:29 UTC

for

Ornithopter:

13-02-2010 21:22:55 UTC

imperial
Ambivalent on this one. I can’t decide if it’s a good thing that it makes it immediately obvious that an attack wasn’t performed by a murderer. I’m leaning slightly toward voting against, but I’m gonna stick with imperial for now.

Anonyman:

13-02-2010 22:51:28 UTC

Hmm… CoV to imperial as per Ornithopter.

Klisz:

13-02-2010 23:13:51 UTC

imperial

Darknight: he/him

14-02-2010 00:14:19 UTC

imperial

Kevan: he/him

14-02-2010 10:40:45 UTC

against Not really clear where this is going or what benefit it brings.

Ornithopter:

14-02-2010 19:35:36 UTC

I’m still not sure if I like being able to tell whether a Murderer performed the attack, and in retrospect, I’m not even sure I support non-Murderer Guests being able to attack, but it’s too late for that.

CoV against
This makes clumsy bludgeoning more effective than the Murderer’s attack-to-wound, since this kills if unfixed after 72 hours and can’t be cured by sleeping, and since it can only be cured by the Physician, it makes that role overpowered and an extremely high-profile target for anyone who plans on murdering their way to the top.

spikebrennan:

15-02-2010 17:43:38 UTC

against