Proposal: Serious Injuries
Timed out 2 votes to 6. Failed by Kevan.
Adminned at 15 Feb 2010 10:40:23 UTC
In rule 2.2 “Life and Death” replace
Each Guest at Cartlesham Manor can be either Healthy, Stunned, Wounded, Poisoned, Restrained, Terrified, Arrested, Asleep, Missing or Dead (as tracked in the GNDT). All Guests start the game Healthy. If a Guest is not Dead, they are considered to be Alive. If a Guest is Dead, Stunned, Restrained, Terrified, Arrested, Asleep or Missing, they are considered to be Dormant.
with
Each Guest at Cartlesham Manor can be either Healthy, Stunned, Wounded, Dying, Poisoned, Restrained, Terrified, Arrested, Asleep, Missing or Dead (as tracked in the GNDT). All Guests start the game Healthy. If a Guest is not Dead, they are considered to be Alive. If a Guest is Dead, Stunned, Dying, Restrained, Terrified, Arrested, Asleep or Missing, they are considered to be Dormant.
At the end of the first bulleted list add “If a guest is Dying and would become either Stunned or Wounded, they instead become Dead, If a guest has been Dying for the last 72 hours they become Dead”
In the rule 2.6 “Lights” replace the sentence
if the Target is present in the same room as the bludgeoning Guest, the Target becomes Wounded. (Unless the Target was Restrained, in which case they become Dead.)
(if it exists) with
if the Target is present in the same room as the bludgeoning Guest, the Target becomes Stunned. (Unless the Target was Restrained, in which case they become Wounded.)
In rule 2.7.2 “Functions of Roles” add the following to the ‘physician’ section: “If the Physician is in the same room as a Guest who is Dying (other than the Physician himself), then as a daily action, the Physician may change that Guest’s state to Asleep.”
Put: Idle
Hold on I forgot a part, is it okay if I add it now, since no one voted yet?