Proposal: Setting up the scenery
Open for more than 12 hours, quorums 5-1.—Quirck
Adminned at 25 Jul 2012 13:23:20 UTC
Add a new rule “Newcomers” with the following text:
Upon arrival of a new Farmer, the Demon gives him a house with 50 Bottles with Cursed Water (CW) and one Manul wearing an Amulet with unique id.
For the purpose of this proposal, treat every player as a new Farmer.
Add a rule “Housekeeping”:
The following data shall be tracked in the GNDT:
* number of Bottles with Cursed Water a Farmer possesses (“CW” column);
* list of ids of amulets worn by alive Manuls a Farmer has (“Amulets” column);
* total number of alive Manuls a Farmer has (“Manuls” column).
Add a rule “Manuls are living creatures” with the text:
Each Manul may wear not more than one Amulet. When a Manul wearing an Amulet dies, that Amulet disappears.
Each Amulet has a hidden information associated with it, which can be privately told to a Farmer keeping the Amulet, for a certain compensation. But what the informaion is, and how it influences the game, is to be defined yet.
Clucky: he/him
seems fairly poorly worded. you arguably have to generate a unique id for all 200ish idle players based on that wording. Also what is a Manul? That part is also poorly worded.
But the killer is “When a Manul wearing an Amulet dies, that Amulet disappears.”—there is no bound association between Manul’s and Amulets. Really all you have is some amulets, and an integer amount of Manuls, and the requirement that you have fewer amulets than Manuls. If you want to form a specific link between Manuls and Amulets its gonna need a rewording…