Tuesday, July 11, 2023

Proposal: Settling Down

Withdrawn. - Lulu

Adminned at 13 Jul 2023 14:28:31 UTC

Rename the rule “Desires” to “Dwellings”.

In the rule “Dwellings”, replace “One might desire to Construct Housing.” with the following text:

Each Machinist has a publicly-tracked Dwelling, which defaults to empty. As a Daily Action, a Machinist inhabiting the System of Dwelling may Construct Housing by choosing a row in the table below, spending the amount of Housing listed in the Cost column of that row, and then setting their Dwelling to the Type column of that row.

{| class="wikitable"
|+Dwellings
|-
! Type || Cost
|-
| Shack || 1
|}

In the same rule, add a subrule named “Neighbors” and move the text “One might desire three Neighbors.” to this subrule.

Add a new rule named “Demolition” and move the text “One might desire to Destroy all.” to this rule.

This does not introduce any new Initialisation Keys or change any existing ones, but fleshes out one of them into a partial idea and hints at the other two, giving us some direction as to how they might be used. Since wiki markup doesn’t count towards the character limit, as far as the table is concerned, I’m only counting the characters of the column names and row values of the table. The whole Proposal results in a subtraction of 38 characters and an addition of 395 characters.

EDIT: I moved the Destroy keyword to its own rule so that it wouldn’t necessarily be tied to Dwellings. It still could be, but this leaves us flexibility to apply it to other things if that’s the direction people want to take.

Comments

SingularByte: he/him

11-07-2023 17:03:41 UTC

Might it be worth using the existing Housing resources for this, rather than tying it into the Repairs/Components system?

JonathanDark: he/him

11-07-2023 17:15:13 UTC

It does use the existing Housing resources. The first type, Shack, has a cost of 1 Housing, in addition to 5 Panel.

I debated on whether or not it should just use Housing, but I thought it might be interesting for Machinists to “acquire” Components as part of building or upgrading their Dwellings. I’m not married to the idea, though.

SingularByte: he/him

11-07-2023 17:17:56 UTC

Ah right, sorry, missed the first item in that. Still, it kinda feels like it will distort the demand for components if everyone is going to want endless supplies of panels.

JonathanDark: he/him

11-07-2023 17:22:42 UTC

Fair enough. Based on the economy created in “Surge Pricing”, I see your point. I’ve removed the Components aspect and made it clear that the Cost is only Housing.

lemon: she/her

11-07-2023 20:37:05 UTC

imperial i like this, but like i’ve stated i’m preferring the introduction of new keys to the advancement of old ones!

SingularByte: he/him

11-07-2023 20:48:04 UTC

@lemon, the problem with just introducing new keys is that if there’s absolutely no rules associated with them, then there won’t be any agendas for them. At that point, you might as well not have the key in the first place.

for

Kevan: City he/him

12-07-2023 08:42:15 UTC

against “Housing” being a resource that you can spend to build Dwellings feels a bit tautological.

Josh: he/they

12-07-2023 08:52:37 UTC

against

Raven1207: he/they

12-07-2023 14:42:57 UTC

against

JonathanDark: he/him

12-07-2023 15:52:54 UTC

@Kevan: would it be better to simply possess a certain amount of Housing to have the right to then have a Dwelling of a certain type? I’m just trying to discover what would be the acceptable mechanics here. The end goal is to make Construct Housing useful, but without some way to make that action work with the Housing resource, I’m not sure how to resolve it.

Kevan: City he/him

12-07-2023 16:03:28 UTC

The narrative gets shaken out by consensus, so I’m not really sure.

I’d read the explicit Coal/Housing/Valves Motion/Dwelling/Control setup as meaning that these three resources are parts of the Machine that Machinists have ownership rights to, in the different Megasystems: there’s a distant hopper of Coal with your name on it, you’re the landlord of a unit of Housing, and you have some server time on a bank of Valves. Rather than literally carrying around a lump of fuel, a collapsible tent and a single valve.

I’d maybe go for making Housing much more expensive, and serving little or no purpose. When you buy one, you’re investing in making a chamber of the Dwelling System habitable, and that’s your “Construct Housing”.

JonathanDark: he/him

12-07-2023 16:15:29 UTC

against Withdrawn

With a better understanding of what “Resources” means, I may come up with a revised solution to this, and maybe introduce another Initialisation Key to get lemon’s buy-in. That probably means I’ll wait for a little while to let the other rules settle in so I don’t accidentally trigger Initialisation Phase Two too soon.