Friday, December 17, 2010

Declaration of Victory: Should Have Closed The Loophole

Failed by CfJ. Josh

Adminned at 17 Dec 2010 02:59:26 UTC

I have achieved victory per rule “Victory”.

Sorry about this, Josh.

Comments

Josh: Observer he/they

17-12-2010 10:55:44 UTC

for

That’s massively unfair, especially as I chose not to exploit that loophole in the same way and do it properly, but it is sadly legal.

Purplebeard:

17-12-2010 10:56:33 UTC

Incidentally, Josh, if you want me to pass you the mantle if this passes, I will. I still feel guilty for stealing your last dynasty, and I don’t really have a fleshed out idea for a dynasty.

Josh: Observer he/they

17-12-2010 10:59:11 UTC

Ah, hang on a second, no.

against

This is the ruleset as of right now:

If two or more Divinities actively disagree as to the interpretation of the Ruleset, or if a Divinity feels that an aspect of the game needs urgent attention, then any Divinity may raise a Call for Judgment (abbreviated CfJ) by posting an entry in the “Call for Judgment” category. The post shall go on to describe the issue, and measures that shall be taken to resolve it.
All Divinities may cast Votes on that CfJ to indicate agreement or disagreement with the position taken in that CfJ. Unfailed CfJs continue until they reach a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if there is no hiatus going on, until four days have passed, and if there is a hiatus going on until two days have passed. After this time, if more than half the cast Votes are FOR Votes, the CfJ may be enacted by any Admin by updating or correcting the Gamestate and Ruleset as specified. Otherwise, the CfJ fails. A Failed CfJ has no further effect.
Any CfJ that has no effect on the ruleset or gamestate may be automatically failed by any admin.

You didn’t make the changes, therefore the CfJ wasn’t enacted :)