Tuesday, November 15, 2011

Proposal: Simpler Buck Passing

Passes 12-1 with Quorum FOR… and does nothing since all the other Bad Neighbourhood proposals failed.-Bucky

Adminned at 16 Nov 2011 19:58:57 UTC

If there exists a rule “Bad Neighbourhood”, change it to read

A Bad Neighborhood Route has a Scouting Cost of 3.  When a Driver Drives a Bad Neighborhood Route, that Driver loses 1 Cash.  Then, they may pay 2 additional cash to remove the Bad Neighborhood Route from their Pool and add it, Inactive, to the end of another Driver’s Pool.

Makes passing a bad route an effect of driving it, to prevent rapid-fire route ping pong.  Also, reduces the cost to the point where it’s feasible to buy.

Comments

Spitemaster:

15-11-2011 17:20:02 UTC

for

ais523:

15-11-2011 17:32:03 UTC

for I didn’t like the previous variants, but I like this one.

Kevan: he/him

15-11-2011 17:39:31 UTC

for

Clucky: he/him

15-11-2011 17:47:29 UTC

for

PBURNS:

15-11-2011 18:32:27 UTC

for And I’ve S/K’d my other proposal.

Ornithopter:

15-11-2011 20:13:42 UTC

against I liked it better when you could pass it without driving it first. And I think it should be inserted active and at the front of the other driver’s pool.

Pavitra:

16-11-2011 04:05:00 UTC

imperial

Murphy:

16-11-2011 05:05:10 UTC

for

scshunt:

16-11-2011 05:47:43 UTC

for

Prince Anduril:

16-11-2011 09:34:52 UTC

for

ChronosPhaenon:

16-11-2011 09:39:39 UTC

imperial

SingularByte: he/him

16-11-2011 12:34:40 UTC

for

Ornithopter:

17-11-2011 01:51:21 UTC

This has reached quorum, by my count. If it hasn’t been enacted yet, I’ll take care of it in 4-5 hours, when I get back home.