Proposal: Simpler Buck Passing
Passes 12-1 with Quorum FOR… and does nothing since all the other Bad Neighbourhood proposals failed.-Bucky
Adminned at 16 Nov 2011 19:58:57 UTC
If there exists a rule “Bad Neighbourhood”, change it to read
A Bad Neighborhood Route has a Scouting Cost of 3. When a Driver Drives a Bad Neighborhood Route, that Driver loses 1 Cash. Then, they may pay 2 additional cash to remove the Bad Neighborhood Route from their Pool and add it, Inactive, to the end of another Driver’s Pool.
Makes passing a bad route an effect of driving it, to prevent rapid-fire route ping pong. Also, reduces the cost to the point where it’s feasible to buy.
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