Proposal: Simpler turns
Failed by Take Two!—Clucky
Adminned at 07 Aug 2021 03:37:36 UTC
If there is a dynastic rule “Turns”, replace its text with the following; otherwise, create a dynastic rule “Turns” with the following text:
The Turn Order is a publicly tracked ordered list of Generals and Leaders, without duplicates. When a General or Leader is idled, they are removed from the Turn Order.
A General or Leader is considered to be “Ready” if they are in the front half of the Turn Order (rounded down), except that Generals cannot be Ready unless there is a Leader somewhere behind them in the Turn Order (not necessarily immediately behind them). If an action is defined to be a “Turn Action”, this means that it can only be performed by Generals and Leaders who are Ready. When a General or Leader performs a Turn Action, they are moved to the back of the Turn Order.
If a General or Leader is not in the Turn Order, they may add themself to the front of the Turn Order. If a General or Leader has neither performed a Turn Action in the previous 72 hours, nor been added to the Turn Order in the previous 72 hours, any General or Leader may remove them from the Turn Order.
Initialise the Turn Order to a list of all Leaders in random order, followed by a list of all Generals in random order.
This should be mostly equivalent to Clucky’s proposal, but it’ll be much easier at a glance to see who can act and who can’t – one advantage of using a wiki rather than a GNDT is that not everything needs to be a table. Thanks to Clucky for having the original idea.
There’s one major difference: Leaders don’t get to perform unlimited actions any more. If the dynasty is meant to be “everyone versus lemonfanta”, it’s probably a bad idea to give her as many actions as she wants.
There’s also one minor difference: you can’t take two actions in a row unless a Leader has acted in between. This is to prevent a small conspiracy of players taking unlimited actions before lemonfanta can respond; again, if the dynasty is meant to be everyone versus lemonfanta, it’s probably a bad idea to give the “everyone” team as many actions as they want, too.
Trapdoorspyder: he/him
As far as I can tell it looks good. However, a big difference between this proposal and Clucky’s is that there is not a time-based requirement for waiting in-between turns. That means that theoretically, a handful of people (assuming one of them is a leader) could get together and take a large number of actions before another person, who might have been asleep at the time, can even take one. However, it might have been your intent for the leader requirement to take the place of the 12-hours-in-between-turns thing, so I won’t use whether or not you take my suggestion as a basis on whether or not to vote on this.