Friday, January 24, 2020

Proposal: Singularity

Fails 7-1. (incl. 2 def.)—Tantusar

Adminned at 25 Jan 2020 05:08:54 UTC

Amend “Each Individual is either a Researcher, a Collector or an Outsider” to “Each Individual is either a Researcher, a Collector, a Cultist or an Outsider”

Amend “An Outsider may become a Collector at any time.” to “An Outsider may become a Collector at any time. An Individual can become a Cultist by removing from the Ruleset two Artefacts they are holding.”

Add a rule called “Cultists” with:

A Cultist can, as a Daily Action, Sacrifice a Artefact they are holding to remove it from the Ruleset and remove 1 Damage Counter from The One.

Add a new Artefact called “The One”:

  Description: It’s a dot-sized extraplanar entity formed by millions of fragments of artefact what-ifs and hypothetical inventions to be. Research points to that it’s a sort of mechanical Black Hole. It has a sort of eerie, but immensely attractive allure…
  Location: Unknown
  Protocol: Do not [Redacted] [Redacted] [Redacted] the One.
  Effect: The One is Alive. While it is Incapacitated, it cannot have a Location other than Unknown. The One starts with 50 Reality Damage Tokens (abbreviated as the Reality Damage token symbol with a “x Z” next to it, where Z is the amount of Reality Damage Tokens it has). The One cannot be held.

Add to “Attainment”:

If an Individual is a Cultist, then their Attainment score is equal to P where P = (50 - [the amount of Damage Tokens that The One has]) x 7 - [the number of Damage tokens they currently have]

More costly, but better scaling group play Attainment option.

Also a way to incentivize getting rid of Artefacts because we might get too many, but making more is always fun.

Comments

Josh: Observer he/they

24-01-2020 18:33:52 UTC

How is this anything other than a higher-scoring version of the researcher?

Madrid:

24-01-2020 18:37:14 UTC

Higher initial cost, better scaling.

Josh: Observer he/they

24-01-2020 18:45:13 UTC

It’s not really a higher cost, though, is it? You lose two artefacts but they are removed for everybody, so it still inhibits everybody else’s approach. How is this anything but the frontrunner, the presumptive winner, trying to get every other player to sign up to chopping themselves off at the knees?

Madrid:

24-01-2020 19:05:28 UTC

I thought of it more as a catch-up mechanic because how else will you race me if it’s not with more Attainment speed

Josh: Observer he/they

24-01-2020 19:09:00 UTC

Not buying it. You have a good lead and the only thing that will help other players reel you in is artefacts and their use. You know that; this is cynical.  against

Madrid:

24-01-2020 19:12:20 UTC

What kind of Artefact-clearing Pursuit would not be cynical, in your view? I’m open to suggestions.

Josh: Observer he/they

24-01-2020 19:23:02 UTC

Lol

Kevan: he/him

24-01-2020 20:01:31 UTC

imperial

Darknight: he/him

24-01-2020 20:21:23 UTC

against

Brendan: he/him

24-01-2020 20:33:10 UTC

against

derrick: he/him

24-01-2020 20:43:40 UTC

imperial

Tantusar: he/they

24-01-2020 22:08:04 UTC

against

card:

25-01-2020 04:45:25 UTC

against