Friday, May 18, 2018

Proposal: Sir Vibe All

Self-killed. Failed by Kevan.

Adminned at 20 May 2018 11:36:01 UTC

Add the following to “Stats”:

When the boat becomes sunk, all Sailors become Adrift. While Adrift, Sailors can only perform Adrift Actions (as a Daily Action), via increasing their Hunger by 1, and can perform no other kind of Dynastic Action. The Following are Adrift Actions:
- Paddle: Roll DICE5: If you roll a 1, you are considered to be Safe and no longer Adrift. (While you are Safe, you cannot perform any Dynastic Action, but your Health cannot lower.)
- Drag down: Lower your Health by 1. Lower another Adrift Sailor’s HP by 1.
- Drown: Set your Health to 0.
- Aid: Choose another Sailor. Roll DICE5: If you roll a 1, they considered to be Safe and no longer Adrift. (While you are Safe, you cannot perform any Dynastic Action, but your Health cannot lower.)

Comments

Kevan: he/him

18-05-2018 16:55:59 UTC

It looks like “no longer Adrift” doesn’t do anything here, because “If the Boat is Sunk, All Sailors which are not in a Hunt are considered to be Adrift” is a constant effect. (It would have to be “When the boat becomes sunk, all Sailors become Adrift”.)

Madrid:

18-05-2018 16:58:44 UTC

Fixed

card:

18-05-2018 23:41:06 UTC

for

Corona:

19-05-2018 05:32:11 UTC

for

Kevan: he/him

19-05-2018 07:56:58 UTC

against The oddly-phrased plural-singular “perform Adrift Actions (as a Daily Action)” means that a Sailor could perform, say, 20,000 Adrift Actions of their choice as a single daily action, and set their Hunger to 20,000. (Hunger triggers Weakness when it hits 10, but there’s no cap mechanism, and being Weak doesn’t stop Adrift Actions from being taken.)

Madrid:

19-05-2018 14:20:24 UTC

Gah, my mistake against

Dewaldo:

19-05-2018 14:48:15 UTC

against