Wednesday, October 29, 2008

Proposal: Six isn’t much higher than Five

timed out, final vote 7-5—Yoda

Adminned at 31 Oct 2008 15:28:05 UTC

In the Rule entitled “Duels”, change the text

* If both Combatants Punched, Kicked or Grabbed one another, then the Combatant with the lowest Strength, Skill or Reflex score (respectively) takes Damage. If they have the same score, neither takes Damage.


* If both Combatants Punched, then the Clan Lord rolls DICEX in the GNDT for each Combatant, where X is that Combatant’s Reflex.  If the rolls differ by more than 2, the Combatant with the lower roll takes damage.  If they do not, neither takes Damage.  The same is true for Kick and Skill, and for Grab and Strength.

This has three effects: It makes fights slightly safer, it makes the magnitude of a stat gap matter, and it introduces an extra bit of randomness.  I believe the second point is enough of a benefit to make the randomness worthwhile.



10-29-2008 22:15:38 UTC

for I am slightly worried about the wording of the last sentence.  I know what it is trying to say, but I am not sure that is the best way to word it.  Other than that, I like it.


10-29-2008 22:16:11 UTC

I’ll follow Yoda’s and Kevan’s opinions on this as they are the ones that resolve the duels.

Hello Sailor:

10-29-2008 22:48:20 UTC

for I don’t really like the last sentence of proposed ruletext, either (or, for that matter, the similar ruletext regarding which size and type of beast one hunts in the Rite of Passage, and the corresponding DC for the roll and stat to use in determining which die to roll(respectively)).  But as long as no one tries to deliberately misinterpret this wording, I guess it’s okay.


10-30-2008 00:31:13 UTC



10-30-2008 03:53:55 UTC

Yah, that’s what we though in the First Dynasty of Jack and Purplebeard ended up sweeping away with a victory before we ever knew what happened.


10-30-2008 03:58:48 UTC

Truth is, I made the rules rigged from a start, PB just happened to take advantage of them before I could.


10-30-2008 04:01:15 UTC


Kevan: HE/HIM

10-30-2008 12:15:02 UTC

against I don’t mind running duels like this, but as a player I’m against the randomness - I prefer the duels being about pure psychology. We could do other things to lighten the damage and fix the stat gap.


10-30-2008 14:08:26 UTC

against I agree with Kevan.


10-30-2008 19:16:18 UTC

against per Kevan


10-30-2008 20:09:49 UTC

for I’ve always liked randomness, and none of you can say otherwise.

Clucky: HE/HIM

10-30-2008 21:12:07 UTC

against I can’t say that Tripwire doesn’t like randomness, but I can say I dislike randomness in this location.


10-30-2008 21:49:05 UTC



10-31-2008 03:45:22 UTC



10-31-2008 04:51:39 UTC

against CoV. I prefer strategy than luck, ‘cuz I have plenty of the former but none of the latter.


10-31-2008 04:52:51 UTC

@Aemos & Dustin: You might or might not have notices but this proposal was made by the patriarch…