Proposal: Six isn’t much higher than Five, but Ten is
timed out, final vote 3-6—Yoda
Adminned at 01 Nov 2008 09:05:05 UTC
If the Proposal titled “Six isn’t much higher than Five” passed, reverse its effects.
In rule “Duels”, change
* If both Combatants Punched, Kicked or Grabbed one another, then the Combatant with the lowest Strength, Skill or Reflex score (respectively) takes Damage. If they have the same score, neither takes Damage.
to
* If both Combatants Punched, Kicked or Grabbed one another, then the Combatant with the lowest Strength, Skill or Reflex score (respectively) takes Damage. If the difference in that score (between both Combatants) is 3 or greater, that Clansman takes Crushing Damage instead. If both Combatants have the same score, neither takes Damage.
Kevan: he/him
Maybe a bit painful over a long fight, though. Perhaps only the first tie of a match should cause damage.