Proposal: Slave Belabour
Times out and fails, 2-3 ~ southpointingchariot
Adminned at 22 Apr 2012 06:00:19 UTC
In the rule “Bonuses”, replace “Each Institution has an associated non-negative integer Bonus, which by default is zero. Whenever a Player Influences an Institution that Player receives the Institution’s Bonus in Credits, and then the Institution’s Bonus is set to zero.” with:-
Each Institution has an associated integer Bonus, which by default is zero. Immediately after Influencing an Institution, the Player who Influenced it has the Institution’s Bonus added to their Credits (if this would take their Credits below zero, it instead becomes zero), and then the Institution’s Bonus is set to zero.
In the effect of the Slave Pits, replace “When a player Influences the Slave Pits, if the Player specified an Institution to Agitate against, then Institution becomes a target of Slave Riots - a status that is tracked privately by the Net.” with:-
When a player Influences the Slave Pits, if the Player specified an Institution to Agitate against, then that Institution’s Bonus is reduced by 5 and any other Institutions with a Bonus below zero have their Bonus set to zero.
Remove the paragraph beginning “Immediately before Player would Influence an Institution that is the target of Slave Riots” from the rule “Institutions”.
Idly simplifying the Slave Pits effect, at the cost of dropping the Marine loss, since we already have a “when Influenced, apply credit modifier” effect right there in the form of Bonuses.
Josh: he/they
It seems like a shame to lose the Marine loss. This also loses another nice bit of the rule, whereby riots would persist in a location unless they were broken, rather than only afflicting the first person to stumble across them; it also means that riot locations are no longer secret, making it less of a strategic booby trap.
Agreed that this is much clearer than my original, but it removes too much of the mechanical interest for me to really support it.