Friday, April 20, 2012

Proposal: Slave Belabour

Times out and fails, 2-3 ~ southpointingchariot

Adminned at 22 Apr 2012 06:00:19 UTC

In the rule “Bonuses”, replace “Each Institution has an associated non-negative integer Bonus, which by default is zero. Whenever a Player Influences an Institution that Player receives the Institution’s Bonus in Credits, and then the Institution’s Bonus is set to zero.” with:-

Each Institution has an associated integer Bonus, which by default is zero. Immediately after Influencing an Institution, the Player who Influenced it has the Institution’s Bonus added to their Credits (if this would take their Credits below zero, it instead becomes zero), and then the Institution’s Bonus is set to zero.

In the effect of the Slave Pits, replace “When a player Influences the Slave Pits, if the Player specified an Institution to Agitate against, then Institution becomes a target of Slave Riots - a status that is tracked privately by the Net.” with:-

When a player Influences the Slave Pits, if the Player specified an Institution to Agitate against, then that Institution’s Bonus is reduced by 5 and any other Institutions with a Bonus below zero have their Bonus set to zero.

Remove the paragraph beginning “Immediately before Player would Influence an Institution that is the target of Slave Riots” from the rule “Institutions”.

Idly simplifying the Slave Pits effect, at the cost of dropping the Marine loss, since we already have a “when Influenced, apply credit modifier” effect right there in the form of Bonuses.

Comments

Josh: Observer he/they

20-04-2012 12:01:40 UTC

It seems like a shame to lose the Marine loss. This also loses another nice bit of the rule, whereby riots would persist in a location unless they were broken, rather than only afflicting the first person to stumble across them; it also means that riot locations are no longer secret, making it less of a strategic booby trap.

Agreed that this is much clearer than my original, but it removes too much of the mechanical interest for me to really support it. against

Kevan: he/him

20-04-2012 12:13:23 UTC

Ah, I hadn’t even noticed that the Riots were intended to be secret! I lazily assumed that “tracked privately” just meant that they were announced but not tracked anywhere. I’m not sure I’d have voted that through if I’d realised. Hmm.

Clucky: he/him

20-04-2012 15:38:16 UTC

for

Klisz:

20-04-2012 16:24:30 UTC

imperial

Cpt_Koen:

20-04-2012 16:54:52 UTC

How about moving the Slave Pits to the top of the Institution list? I don’t see why the Mine, Council, Legion and Bank should be less affected than other institutions.

Kevan: he/him

20-04-2012 17:25:11 UTC

[Koen] It’s actually not a bad split, since the four Institutions above it are the “mundane” ones. Might be worth a punt, though.

Josh: Observer he/they

20-04-2012 19:26:09 UTC

Koen - I did think about that, but the level of effect is actually equal, as a rich player can’t influence the Slave Pits to get rid of a Slave Riot at the Mine on the same turn as as trying to influence that Mine, and benefit from the effect.

Yonah:

21-04-2012 03:55:40 UTC

against It really needs to be kept secret, otherwise it is little different from a weaker version of the Reactor.

southpointingchariot:

22-04-2012 12:59:44 UTC

against