Monday, September 12, 2011

Proposal: Sleep deprivation

Reached quorum 7 votes to 1. Enacted by Kevan.

Adminned at 14 Sep 2011 01:40:46 UTC

Amend the rule “Eating and Sleeping” from:

When a Survivor Falls Asleep, he increases his Sanity by the number of times he has been Exhausted since he last Fell Asleep.

to:

When a Survivor Falls Asleep, he increases his Sanity by half the number of times he has been Exhausted (rounded down) since he last Fell Asleep.

I think it’s high time that sleep deprivation took its toll. This doesn’t stop people not sleeping to protect their items (which is fair enough), but it should have consequences for Survivors’ sanity in the long term.

Comments

Kevan:

09-12-2011 15:33:04 UTC

for

Blacky:

09-12-2011 17:43:01 UTC

for

Ely:

09-12-2011 20:36:28 UTC

for

Doctor29:

09-12-2011 22:00:24 UTC

for

Florw:

09-13-2011 06:38:56 UTC

for

scshunt:

09-14-2011 06:42:41 UTC

against

Darknight:

09-14-2011 07:09:54 UTC

for