Monday, February 19, 2018

Proposal: sleepy but not asleep

unpopular failed by card 2-3 with 1 governmental deferential

Adminned at 21 Feb 2018 23:15:56 UTC

Change “Food: Consumable. The User gains 1 Health, loses 1 Alertness, and loses 8 Hangover.” to

Food: Consumable. The User gains 1 Health, loses 1 Alertness if they have more than 1 Alertness, and loses 8 Hangover.

Change “Pills: Consumable. The User gains 3 Alertness, loses 1 Health, and gains 40 Hangover.” to

Pills: Consumable. The User gains 3 Alertness, loses 1 Health if they have more than 1 Health, and gains 40 Hangover.

 

I think it’s unfair for people who just joined to have Food put them to sleep. Similar thing with Pills, since its possible to have no other option than to take the last item in a crate

Comments

Kevan: he/him

19-02-2018 23:15:32 UTC

imperial You can take them but ignore the effect, Consumables are worded as “may apply its effect” rather than “must”.

Diabecko:

19-02-2018 23:52:45 UTC

for

Madrid:

20-02-2018 00:11:52 UTC

Mechanically doesn’t matter much because “If no non-Empty Crate exists, a Resident who is Sleeping but not Knocked Out may Wake Up by setting their Alertness to 1.”

So, if they did get Asleep, they could just Awaken for the next box. It’s free 1 Alertness - that’s really good lol!

against

Foolish Mortal:

20-02-2018 15:09:02 UTC

imperial

Foolish Mortal:

21-02-2018 20:22:09 UTC

...Actually, I think I’m going against this.
against