Proposal: Slippery floor
Enacted, 6-2. Josh
Adminned at 28 Jul 2011 10:34:14 UTC
Create a new subrule to rule “Fittings and Fixtures” called “Blood!” and reading as follows:
A Blood Pool is an Entity with IconBlood.png as Icon. Whenever a Gladiator would move into a blood pool by Stepping, being Shoved, being Charged or Slipping, he moves to the square adjacent to the Blood Pool in the same direction he would have moved into the Blood Pool. This Event is known as Slipping. If no such square exist, or it is blocked, he moves to the Blood Pool square instead, and then Die. The Blood Pool is then removed from the game.
Immediately after a Gladiator Dies, if the square where he met his last death is empty, a Blood Pool is created there instead.
If Proposal “My Cup of tea” passes, change the second to last Paragraph in rule “Victory and Glory” to:
When the Gladiator holding The Cup Dies, an Instance of CUP is placed on the square where he met his last death, if only one exists and it is Empty or contains a Blood Pool.
If half of the EVC’s to this Proposal contain the word “Bloodthirsty”:
1. Add to “Fittings and Fixtures”:
If he died Explosively, Blood Pools are created also in all the squares that are adjacent to said square and are empty immediately after the death.
2. And add to rule “Death and Scorekeeping”:
Explosive Death is death caused by:
* StickyBombs exploding
* StickyBomb Fountains
This is a way to move faster, kill people in new and interesting ways and to feel some more sadistic satisfaction after you have killed your enemy.
The Slippery Blood idea is not mine, but from a boardgame called Fearsome Floors.
Ely: