Thursday, February 01, 2018

Call for Judgment: Slot in the Dark

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 01 Feb 2018 16:29:37 UTC

In “Supplies”, replace “When an item listed as Consumable would be put into a hand slot, it is instead not put into that slot, and the Resident whose slot it is may apply its effect at that time (with themselves as its User).” with:-

When an item listed as Consumable would be put into an Inventory, it is instead not put into that Inventory, and the Resident whose Inventory it is may apply its effect at that time (with themselves as its User).

Remove all Consumable Items from Residents’ Inventories. If Diabecko’s Alertness is zero, set it to 3. If Supply Crate #6 has been discarded without Diabecko taking any Supplies from it, then the Supplies inside it immediately prior to it being discarded are returned to it.

Ah, looks like I missed one of the Slot references in Graveyard Slot proposal, which means that we can’t apply the effects of Consumed items until that’s fixed.

This fixes it, and resets Diabecko’s Alertness in case they wanted to take a Consumable but were timed out before they were able to.

Comments

Diabecko:

01-02-2018 14:26:39 UTC

for  Thanks arrow

samzeman:

01-02-2018 15:04:07 UTC

for

PineTreeQ:

01-02-2018 16:19:07 UTC

for