Friday, October 20, 2023

Proposal: Slower and Steadier

Reached Quorum 5-0. Enacted by JonathanDark.

Adminned at 21 Oct 2023 20:17:57 UTC

Reword the step in the rule “Commencing a Duel” which begins “Each spell selected for casting by a Wizard is cast…” to the following:

* Each Wizard’s Spell is cast starting with the highest-Speed Spells and continuing to the next highest-Speed Spells, until all Spells have been cast. If multiple Wizards cast Spells with the same Speed, then those Spells are cast in the same order as those Wizards’ order in the Wizard Ring, lowest to highest. When a Spell is cast, apply the effects of that Spell according to the Spell List for the current Duel, with those effects being applied to the Wizard casting the Spell unless otherwise stated. Idle Wizards who are targeted by a Spell are still considered Wizards for the purposes of resolving a Spell’s effects, and may have their gamestate changed by other Wizards’ Spells, but the Idle Wizards’ Spells are not cast.

Reword the effect in the Spell rule “Misdirection” as follows:

For the remainder of this Duel, if the Wizard casting this Spell is in a targeted position for the Input of any other Wizard’s Spell, the targeted position is changed to the Input position.

Set the Speed of the Spell rule “Snipe” to 10, and change its effect to:

If and only if the named Wizard has selected to cast the named Spell in this duel, then a) consider the named Wizard to have selected the Spell Fizzle instead, and b) increase the Stars of the Wizard casting this Snipe Spell by 2.

Add a new Spell called “Fizzle” with a Speed of 0 and the following effect:

The Wizard casting Fizzle is disappointed.

Revised after discussion in the comments and on Discord. The goal here is to allow us to do things like counter counterspells, and to eliminate the idea of things being said to occur simultaneously when they actually can’t.

Comments

Clucky: he/him

20-10-2023 17:29:14 UTC

Speed is a far better solution to the problem than this is. This makes siphon a whole lot worse, same with misdirection.

not voting yet to give you time to repurpose proposal if you want

Brendan: he/him

20-10-2023 18:39:33 UTC

Is “this nerfs two spells” your only objection to the mechanic, Clucky? Happy to propose a follow-up that would buff them again.

JonathanDark: he/him

20-10-2023 18:50:29 UTC

I have to disagree with the premise here. Speed may be a band-aid, but random ordering is the same band-aid but worse because conflicting spells are harder to resolve. Take a minute to work out the logic here:

Speed: controls the order in which spells are cast. Spells which are conflicting due to order can be managed by Proposals to change the Speed without any other changes.

Random: controls the order in which spells are cast. Spells which are conflicting due to order have have their effects readjusted, potentially multiple times as new Spells are added to the list.

Kevan: City he/him

20-10-2023 18:58:16 UTC

Random resolution order feels a bit of a damp squib to me for saying that sometimes a clever move will fail because the dice were against you.

Am I reading it right that an otherwise flawlessly-executed Snipe also has a 50% chance of simply fizzling, if the caster is unlucky enough to be placed later in the queue than their target?

Vovix: he/him

20-10-2023 19:06:30 UTC

Yeah, Speed is not perfect and doesn’t fix everything, but at least allows for *some* conflict resolution and timing-dependent spells to work. But I don’t think the solution is to randomly determine how two spells interact each time.

Clucky: he/him

20-10-2023 19:13:15 UTC

@Brendan my main objection is that I think speed solves this problem better. It gives people far more predictability on how their spells will work.

JonathanDark: he/him

20-10-2023 19:24:59 UTC

If everyone objecting to this so far voted redcross, that would nearly kill this Proposal. There’s still time to re-use the slot for something else.

JonathanDark: he/him

20-10-2023 19:25:34 UTC

red-x I should say

Brendan: he/him

20-10-2023 19:31:52 UTC

Okay, so the random aspect and a given player’s ability to predict how spells will fire is the primary issue? I’ve updated the proposal to state that players are privately informed of their place in the ordering before spells are selected.

Clucky: he/him

20-10-2023 19:34:31 UTC

but that still doesn’t solve the problem that this completely breaks several spells, and that we have a perfectly good solution with speed

Brendan: he/him

20-10-2023 20:55:07 UTC

Revised to leave Speed intact, make the randomness known instead of unknown, and still allow us to do things like counter counterspells.

Clucky: he/him

20-10-2023 21:40:42 UTC

How would changing Snipe to make you cast Fizzle work with Charm?

I feel like as “Give each Wizard who selected a spell to cast in the current Duel a number of Stars equal to the Charm of that Spell” triggers first, you’d still get the charm for the selected spell

But then it wouldn’t reset its charm. But Fizzle would get set to 0

JonathanDark: he/him

20-10-2023 22:35:21 UTC

I’m actually ok with that as an issue. The charm will reset when someone casts that Spell, so if a specific Wizard casts Fizzle instead and the Charm doesn’t reset until someone else casts that same Spell? Ok, that’s the downside of a successful Snipe.

Or, we could just fix it in another Proposal. Either way, it’s good enough for me.  for

Clucky: he/him

20-10-2023 22:44:19 UTC

I guess I just don’t see the need to introduce fizzle and reword Snipe. You can just get rid of the “can’t snipe a snipe” clause if you want.

Brendan: he/him

21-10-2023 00:36:43 UTC

I introduced Fizzle because I started thinking about a possible scam along the lines of “I got sniped so I didn’t cast a spell, but every wizard casts a spell they selected, but a duel can’t start unless every wizard selected a spell, so the last however-many duels have been invalid,” etc. I didn’t want to allow that and I wasn’t sure how to word it to avoid the argument; a no-op spell that can also act like Free Parking in Monopoly seemed like a reasonable alternative.

Vovix: he/him

21-10-2023 05:51:34 UTC

Technically, does Fizzle make my emotions gamestate? If I’m hit with a Snipe, but don’t feel disappointed about it, is the game now in an illegal state?

lendunistus: he/him

21-10-2023 08:34:46 UTC

@Vovix “A keyword defined by a rule supersedes the normal English usage of the word.”

lendunistus: he/him

21-10-2023 08:36:28 UTC

oh, wait, emotions/disappointment aren’t actually defined as far as I can tell
hm

Brendan: he/him

21-10-2023 13:23:27 UTC

@Vovix that would make ME disappointed

Clucky: he/him

21-10-2023 15:57:50 UTC

for

Zack: he/him

21-10-2023 19:50:07 UTC

for I like speed ties being broken in order of the ring instead of randomly.

lendunistus: he/him

21-10-2023 20:14:06 UTC

for