Wednesday, February 19, 2025

Proposal: Snakes (and Ladders) on a Plane

If the proposal “Actual Strategy” did not pass, then this proposal has no effect.

In the rule “The Turn”, append the following as sub-bullets of the bullet “Phase 2”:

* [3] If a Token you control is on a turquoise square, and there are no other restrictions on changing that Token’s Position, you may increase that Token’s Position by 20 if the resulting Position would be in a square that exists.
* [0] ‘’‘For each Token that you control that is on a magenta square, if there are no other restrictions on changing that Token’s Position, you must decrease that Token’s Position by 20, to a minimum of 0.’‘’

In the same rule, append the following as sub-bullets of the bullet “Phase 3”:

* [5] You may change the color of a white square or a magenta square to turquoise as long as there are no Tokens occupying that square and there are no other restrictions on changing the color of that square.
* [2] You may change the color of a white square or a turquoise square to magenta as long as there are no Tokens occupying that square and there are no other restrictions on changing the color of that square.

Set the color of the squares at values 100, 200, 300, and 399 to White.

In the rule “Gates”, append the following as a new paragraph:

A square that is a Gate may not have its color changed.

Fast travel, either across an island or between two islands. The energy costs might need balancing.

Also found an issue with changing the color of a Gate. Since those squares are part of becoming a Royal, the colors shouldn’t be changed such that it becomes impossible to keep a Token on that square. Rather than adding exceptions to every rule that concerned moving Tokens on particular colors, I found it more straight-forward to simply limit the color of Gates to White so that they don’t do anything other than allowing a Meeple to become a Royal.

Comments

Habanero:

19-02-2025 23:56:50 UTC

50 free tiles for 9 Energy and a Sprint (5 to make the tile, 1 + sprint to move onto it, and 3 to use it) is a bit much (compared to dice rolling, which gets you an average of 3.5 tiles per Energy on a small Token). I’d reduce it to 20

I’d also make magenta tiles significantly cheaper than turquoise ones (considering that they’re probably less valuable). Maybe 2 energy to magenta a tile and 5 to turquoise it. Also you should be able to overwrite turquoise with magenta and vice-versa

Why is the “You must perform this action once for each Token you control during your Turn.” there? I don’t quite get that bit

JonathanDark: he/him

20-02-2025 00:14:45 UTC

I’ll make the recommended adjustments.

“You must perform this action once for each Token you control during your Turn” is there because if you have more than one Token on a magenta square, you should be required to lose Position for each one.

I think I’ll rewrite that as “For each Token you control that occupies a magenta square” to make it more clear.

Snisbo: she/they

20-02-2025 16:33:37 UTC

for And can I just say the last few proposals have been genuinely great ideas? I was actually fine with the limited strategy, there’s definitely some fun to be had with games like that; but I was getting VERY concerned with the speed of the game and the small amount of things to actually *do* on your turn. Great fix, habenero (even if I didn’t get a comment in on time to tell you so) and great follow up JD

JonathanDark: he/him

20-02-2025 16:54:53 UTC

Thanks! Honestly, mine was driven by comments that the tokens move too slowly and Raven’s early comment that snakes and ladders should apply on all islands and allow faster travel between them, so I can’t claim full credit on the idea.

For me, feedback on the state of the game helps drive more ideas, so keep them coming if you have any thoughts!

Josh: he/they

20-02-2025 17:15:22 UTC

for

ais523:

20-02-2025 21:51:06 UTC

for

Habanero:

21-02-2025 02:38:14 UTC

for

Desertfrog:

21-02-2025 07:38:30 UTC

for

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