Wednesday, May 17, 2023

Proposal: So, what is it that you do here?

Times out and passes 2-0. -Bucky

Adminned at 19 May 2023 16:53:06 UTC

In the subrule “Population”, replace this text:

As a daily communal action, a City Architect may increase the Population of each City by the number of different types of non-Dilapidated Zone in that City.

with this text:

As a daily communal action, a City Architect may increase the Population of each City by the number of different types of non-Dilapidated Zone in that City, and decrease the Productive Citizens of each City, to a minimum of 0, by the number of Residential Zones in that City

On a thematic level, it doesn’t make much sense that the Unemployed Population who have become Productive Citizens by being used in a Effortful Motion remain Productive Citizens in perpetuity. Eventually, the tasks have been completed, and those Productive Citizens should go back to being Unemployed.

On a practical level, if a Region uses Effortful Motions for anything except building Residential Zones, they will run out of Unemployed Citizens and will not be able to pass any more Effortful Motions. This forces Regions into only building Residential Zones, which is boring. If you don’t like this mechanism of decreasing Productive Citizens over time, then we need some other way to solve this issue.

Comments

Bucky:

17-05-2023 19:59:21 UTC

for